mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
f4e6a714a4
Remove the old generate_game_infos.cpp script.
351 lines
14 KiB
Python
351 lines
14 KiB
Python
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USERNAME = ""
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PASSWORD = ""
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#steam ids with public profiles that own a lot of games
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TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290, 76561197979911851, 76561198152618007, 76561197969050296, 76561198213148949, 76561198037867621, 76561198108581917]
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from stats_schema_achievement_gen import achievements_gen
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from controller_config_generator import parse_controller_vdf
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from steam.client import SteamClient
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from steam.client.cdn import CDNClient
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from steam.enums import common
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from steam.enums.common import EResult
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from steam.enums.emsg import EMsg
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from steam.core.msg import MsgProto
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import os
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import sys
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import json
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import urllib.request
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import urllib.error
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import threading
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import queue
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prompt_for_unavailable = True
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if len(sys.argv) < 2:
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print("\nUsage: {} appid appid appid etc..\n\nExample: {} 480\n".format(sys.argv[0], sys.argv[0]))
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exit(1)
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appids = []
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for id in sys.argv[1:]:
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appids += [int(id)]
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client = SteamClient()
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if not os.path.exists("login_temp"):
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os.makedirs("login_temp")
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client.set_credential_location("login_temp")
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if (len(USERNAME) == 0 or len(PASSWORD) == 0):
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client.cli_login()
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else:
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result = client.login(USERNAME, password=PASSWORD)
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auth_code, two_factor_code = None, None
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while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
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EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
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EResult.TryAnotherCM, EResult.ServiceUnavailable,
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EResult.InvalidPassword,
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):
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if result == EResult.InvalidPassword:
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print("invalid password, the password you set is wrong.")
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exit(1)
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elif result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode):
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prompt = ("Enter email code: " if result == EResult.AccountLogonDenied else
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"Incorrect code. Enter email code: ")
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auth_code, two_factor_code = input(prompt), None
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elif result in (EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch):
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prompt = ("Enter 2FA code: " if result == EResult.AccountLoginDeniedNeedTwoFactor else
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"Incorrect code. Enter 2FA code: ")
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auth_code, two_factor_code = None, input(prompt)
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elif result in (EResult.TryAnotherCM, EResult.ServiceUnavailable):
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if prompt_for_unavailable and result == EResult.ServiceUnavailable:
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while True:
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answer = input("Steam is down. Keep retrying? [y/n]: ").lower()
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if answer in 'yn': break
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prompt_for_unavailable = False
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if answer == 'n': break
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client.reconnect(maxdelay=15)
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result = client.login(USERNAME, PASSWORD, None, auth_code, two_factor_code)
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def get_stats_schema(client, game_id, owner_id):
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message = MsgProto(EMsg.ClientGetUserStats)
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message.body.game_id = game_id
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message.body.schema_local_version = -1
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message.body.crc_stats = 0
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message.body.steam_id_for_user = owner_id
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client.send(message)
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return client.wait_msg(EMsg.ClientGetUserStatsResponse, timeout=5)
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def download_achievement_images(game_id, image_names, output_folder):
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q = queue.Queue()
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def downloader_thread():
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while True:
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name = q.get()
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succeeded = False
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if name is None:
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q.task_done()
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return
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for u in ["https://cdn.akamai.steamstatic.com/steamcommunity/public/images/apps/", "https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/apps/"]:
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url = "{}{}/{}".format(u, game_id, name)
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try:
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with urllib.request.urlopen(url) as response:
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image_data = response.read()
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with open(os.path.join(output_folder, name), "wb") as f:
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f.write(image_data)
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succeeded = True
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break
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except urllib.error.HTTPError as e:
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print("HTTPError downloading", url, e.code)
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except urllib.error.URLError as e:
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print("URLError downloading", url, e.code)
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if not succeeded:
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print("error could not download", name)
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q.task_done()
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num_threads = 20
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for i in range(num_threads):
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threading.Thread(target=downloader_thread, daemon=True).start()
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for name in image_names:
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q.put(name)
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q.join()
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for i in range(num_threads):
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q.put(None)
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q.join()
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def generate_achievement_stats(client, game_id, output_directory, backup_directory):
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achievement_images_dir = os.path.join(output_directory, "achievement_images")
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images_to_download = []
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steam_id_list = TOP_OWNER_IDS + [client.steam_id]
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for x in steam_id_list:
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out = get_stats_schema(client, game_id, x)
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if out is not None:
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if len(out.body.schema) > 0:
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with open(os.path.join(backup_directory, 'UserGameStatsSchema_{}.bin'.format(appid)), 'wb') as f:
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f.write(out.body.schema)
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achievements, stats = achievements_gen.generate_stats_achievements(out.body.schema, output_directory)
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for ach in achievements:
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if "icon" in ach:
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images_to_download.append(ach["icon"])
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if "icon_gray" in ach:
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images_to_download.append(ach["icon_gray"])
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break
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else:
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pass
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# print("no schema", out)
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if (len(images_to_download) > 0):
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if not os.path.exists(achievement_images_dir):
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os.makedirs(achievement_images_dir)
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download_achievement_images(game_id, images_to_download, achievement_images_dir)
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def get_ugc_info(client, published_file_id):
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return client.send_um_and_wait('PublishedFile.GetDetails#1', {
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'publishedfileids': [published_file_id],
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'includetags': False,
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'includeadditionalpreviews': False,
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'includechildren': False,
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'includekvtags': False,
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'includevotes': False,
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'short_description': True,
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'includeforsaledata': False,
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'includemetadata': False,
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'language': 0
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})
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def download_published_file(client, published_file_id, backup_directory):
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ugc_info = get_ugc_info(client, published_file_id)
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if (ugc_info is None):
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print("failed getting published file", published_file_id)
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return None
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file_details = ugc_info.body.publishedfiledetails[0]
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if (file_details.result != EResult.OK):
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print("failed getting published file", published_file_id, file_details.result)
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return None
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if not os.path.exists(backup_directory):
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os.makedirs(backup_directory)
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with open(os.path.join(backup_directory, "info.txt"), "w") as f:
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f.write(str(ugc_info.body))
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with urllib.request.urlopen(file_details.file_url) as response:
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data = response.read()
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with open(os.path.join(backup_directory, file_details.filename.replace("/", "_").replace("\\", "_")), "wb") as f:
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f.write(data)
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return data
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return None
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def get_inventory_info(client, game_id):
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return client.send_um_and_wait('Inventory.GetItemDefMeta#1', {
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'appid': game_id
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})
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def generate_inventory(client, game_id):
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inventory = get_inventory_info(client, appid)
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if inventory.header.eresult != EResult.OK:
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return None
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url = "https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid={}&digest={}".format(game_id, inventory.body.digest)
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try:
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with urllib.request.urlopen(url) as response:
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return response.read()
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except urllib.error.HTTPError as e:
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print("HTTPError getting", url, e.code)
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except urllib.error.URLError as e:
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print("URLError getting", url, e.code)
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return None
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def get_dlc(raw_infos):
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try:
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try:
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dlc_list = set(map(lambda a: int(a), raw_infos["extended"]["listofdlc"].split(",")))
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except:
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dlc_list = set()
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depot_app_list = set()
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if "depots" in raw_infos:
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depots = raw_infos["depots"]
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for dep in depots:
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depot_info = depots[dep]
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if "dlcappid" in depot_info:
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dlc_list.add(int(depot_info["dlcappid"]))
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if "depotfromapp" in depot_info:
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depot_app_list.add(int(depot_info["depotfromapp"]))
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return (dlc_list, depot_app_list)
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except:
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print("could not get dlc infos, are there any dlcs ?")
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return (set(), set())
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for appid in appids:
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backup_dir = os.path.join("backup","{}".format(appid))
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out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
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if not os.path.exists(backup_dir):
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os.makedirs(backup_dir)
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if not os.path.exists(out_dir):
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os.makedirs(out_dir)
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print("outputting config to", out_dir)
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raw = client.get_product_info(apps=[appid])
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game_info = raw["apps"][appid]
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if "common" in game_info:
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game_info_common = game_info["common"]
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#if "community_visible_stats" in game_info_common: #NOTE: checking this seems to skip stats on a few games so it's commented out
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generate_achievement_stats(client, appid, out_dir, backup_dir)
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if "supported_languages" in game_info_common:
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with open(os.path.join(out_dir, "supported_languages.txt"), 'w') as f:
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languages = game_info_common["supported_languages"]
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for l in languages:
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if "supported" in languages[l] and languages[l]["supported"] == "true":
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f.write("{}\n".format(l))
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with open(os.path.join(out_dir, "steam_appid.txt"), 'w') as f:
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f.write(str(appid))
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if "depots" in game_info:
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if "branches" in game_info["depots"]:
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if "public" in game_info["depots"]["branches"]:
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if "buildid" in game_info["depots"]["branches"]["public"]:
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buildid = game_info["depots"]["branches"]["public"]["buildid"]
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with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
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f.write(str(buildid))
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dlc_config_list = []
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dlc_list, depot_app_list = get_dlc(game_info)
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dlc_infos_backup = ""
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if (len(dlc_list) > 0):
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dlc_raw = client.get_product_info(apps=dlc_list)["apps"]
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for dlc in dlc_raw:
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try:
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dlc_config_list.append((dlc, dlc_raw[dlc]["common"]["name"]))
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except:
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dlc_config_list.append((dlc, None))
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dlc_infos_backup = json.dumps(dlc_raw, indent=4)
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with open(os.path.join(out_dir, "DLC.txt"), 'w', encoding="utf-8") as f:
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for x in dlc_config_list:
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if (x[1] is not None):
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f.write("{}={}\n".format(x[0], x[1]))
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config_generated = False
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if "config" in game_info:
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if "steamcontrollerconfigdetails" in game_info["config"]:
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controller_details = game_info["config"]["steamcontrollerconfigdetails"]
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for id in controller_details:
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details = controller_details[id]
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controller_type = ""
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enabled_branches = ""
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if "controller_type" in details:
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controller_type = details["controller_type"]
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if "enabled_branches" in details:
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enabled_branches = details["enabled_branches"]
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print(id, controller_type)
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out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
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if out_vdf is not None and not config_generated:
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if (controller_type in ["controller_xbox360", "controller_xboxone"] and (("default" in enabled_branches) or ("public" in enabled_branches))):
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parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(out_dir, "controller"))
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config_generated = True
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if "steamcontrollertouchconfigdetails" in game_info["config"]:
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controller_details = game_info["config"]["steamcontrollertouchconfigdetails"]
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for id in controller_details:
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details = controller_details[id]
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controller_type = ""
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enabled_branches = ""
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if "controller_type" in details:
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controller_type = details["controller_type"]
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if "enabled_branches" in details:
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enabled_branches = details["enabled_branches"]
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print(id, controller_type)
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out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
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inventory_data = generate_inventory(client, appid)
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if inventory_data is not None:
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out_inventory = {}
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default_items = {}
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inventory = json.loads(inventory_data.rstrip(b"\x00"))
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raw_inventory = json.dumps(inventory, indent=4)
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with open(os.path.join(backup_dir, "inventory.json"), "w") as f:
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f.write(raw_inventory)
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for i in inventory:
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index = str(i["itemdefid"])
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x = {}
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for t in i:
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if i[t] is True:
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x[t] = "true"
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elif i[t] is False:
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x[t] = "false"
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else:
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x[t] = str(i[t])
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out_inventory[index] = x
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default_items[index] = 1
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out_json_inventory = json.dumps(out_inventory, indent=2)
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with open(os.path.join(out_dir, "items.json"), "w") as f:
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f.write(out_json_inventory)
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out_json_inventory = json.dumps(default_items, indent=2)
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with open(os.path.join(out_dir, "default_items.json"), "w") as f:
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f.write(out_json_inventory)
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game_info_backup = json.dumps(game_info, indent=4)
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with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
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f.write(game_info_backup)
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with open(os.path.join(backup_dir, "dlc_product_info.json"), "w") as f:
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f.write(dlc_infos_backup)
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