mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
40615d07a7
Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used. |
||
---|---|---|
.. | ||
Base_Hook.cpp | ||
Base_Hook.h | ||
DirectX_VTables.h | ||
DX9_Hook.cpp | ||
DX9_Hook.h | ||
DX10_Hook.cpp | ||
DX10_Hook.h | ||
DX11_Hook.cpp | ||
DX11_Hook.h | ||
DX12_Hook.cpp | ||
DX12_Hook.h | ||
Hook_Manager.cpp | ||
Hook_Manager.h | ||
ImGui_ShaderBlobs.cpp | ||
ImGui_ShaderBlobs.h | ||
OpenGL_Hook.cpp | ||
OpenGL_Hook.h | ||
steam_overlay.cpp | ||
steam_overlay.h |