mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
500 lines
25 KiB
C++
500 lines
25 KiB
C++
//====== Copyright <20> 1996-2009, Valve Corporation, All rights reserved. =======
|
||
//
|
||
// Purpose: interface to stats, achievements, and leaderboards
|
||
//
|
||
//=============================================================================
|
||
|
||
#ifndef ISTEAMUSERSTATS_H
|
||
#define ISTEAMUSERSTATS_H
|
||
#ifdef STEAM_WIN32
|
||
#pragma once
|
||
#endif
|
||
|
||
#include "steam_api_common.h"
|
||
#include "isteamremotestorage.h"
|
||
|
||
// size limit on stat or achievement name (UTF-8 encoded)
|
||
enum { k_cchStatNameMax = 128 };
|
||
|
||
// maximum number of bytes for a leaderboard name (UTF-8 encoded)
|
||
enum { k_cchLeaderboardNameMax = 128 };
|
||
|
||
// maximum number of details int32's storable for a single leaderboard entry
|
||
enum { k_cLeaderboardDetailsMax = 64 };
|
||
|
||
// handle to a single leaderboard
|
||
typedef uint64 SteamLeaderboard_t;
|
||
|
||
// handle to a set of downloaded entries in a leaderboard
|
||
typedef uint64 SteamLeaderboardEntries_t;
|
||
|
||
// type of data request, when downloading leaderboard entries
|
||
enum ELeaderboardDataRequest
|
||
{
|
||
k_ELeaderboardDataRequestGlobal = 0,
|
||
k_ELeaderboardDataRequestGlobalAroundUser = 1,
|
||
k_ELeaderboardDataRequestFriends = 2,
|
||
k_ELeaderboardDataRequestUsers = 3
|
||
};
|
||
|
||
// the sort order of a leaderboard
|
||
enum ELeaderboardSortMethod
|
||
{
|
||
k_ELeaderboardSortMethodNone = 0,
|
||
k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number
|
||
k_ELeaderboardSortMethodDescending = 2, // top-score is highest number
|
||
};
|
||
|
||
// the display type (used by the Steam Community web site) for a leaderboard
|
||
enum ELeaderboardDisplayType
|
||
{
|
||
k_ELeaderboardDisplayTypeNone = 0,
|
||
k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score
|
||
k_ELeaderboardDisplayTypeTimeSeconds = 2, // the score represents a time, in seconds
|
||
k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, // the score represents a time, in milliseconds
|
||
};
|
||
|
||
enum ELeaderboardUploadScoreMethod
|
||
{
|
||
k_ELeaderboardUploadScoreMethodNone = 0,
|
||
k_ELeaderboardUploadScoreMethodKeepBest = 1, // Leaderboard will keep user's best score
|
||
k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified
|
||
};
|
||
|
||
// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry()
|
||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||
#pragma pack( push, 4 )
|
||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||
#pragma pack( push, 8 )
|
||
#else
|
||
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
|
||
#endif
|
||
|
||
struct LeaderboardEntry_t
|
||
{
|
||
CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info
|
||
int32 m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard
|
||
int32 m_nScore; // score as set in the leaderboard
|
||
int32 m_cDetails; // number of int32 details available for this entry
|
||
UGCHandle_t m_hUGC; // handle for UGC attached to the entry
|
||
};
|
||
|
||
#pragma pack( pop )
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Functions for accessing stats, achievements, and leaderboard information
|
||
//-----------------------------------------------------------------------------
|
||
class ISteamUserStats
|
||
{
|
||
public:
|
||
// Ask the server to send down this user's data and achievements for this game
|
||
STEAM_CALL_BACK( UserStatsReceived_t )
|
||
virtual bool RequestCurrentStats() = 0;
|
||
|
||
// Data accessors
|
||
STEAM_FLAT_NAME( GetStatInt32 )
|
||
virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
|
||
|
||
STEAM_FLAT_NAME( GetStatFloat )
|
||
virtual bool GetStat( const char *pchName, float *pData ) = 0;
|
||
|
||
// Set / update data
|
||
STEAM_FLAT_NAME( SetStatInt32 )
|
||
virtual bool SetStat( const char *pchName, int32 nData ) = 0;
|
||
|
||
STEAM_FLAT_NAME( SetStatFloat )
|
||
virtual bool SetStat( const char *pchName, float fData ) = 0;
|
||
|
||
virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
|
||
|
||
// Achievement flag accessors
|
||
virtual bool GetAchievement( const char *pchName, bool *pbAchieved ) = 0;
|
||
virtual bool SetAchievement( const char *pchName ) = 0;
|
||
virtual bool ClearAchievement( const char *pchName ) = 0;
|
||
|
||
// Get the achievement status, and the time it was unlocked if unlocked.
|
||
// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
|
||
// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
|
||
virtual bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0;
|
||
|
||
// Store the current data on the server, will get a callback when set
|
||
// And one callback for every new achievement
|
||
//
|
||
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
||
// uploaded has been rejected, either because they broke constraints
|
||
// or were out of date. In this case the server sends back updated values.
|
||
// The stats should be re-iterated to keep in sync.
|
||
virtual bool StoreStats() = 0;
|
||
|
||
// Achievement / GroupAchievement metadata
|
||
|
||
// Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set.
|
||
// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback
|
||
// which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the
|
||
// specified achievement.
|
||
virtual int GetAchievementIcon( const char *pchName ) = 0;
|
||
|
||
// Get general attributes for an achievement. Accepts the following keys:
|
||
// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)
|
||
// - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
|
||
virtual const char *GetAchievementDisplayAttribute( const char *pchName, const char *pchKey ) = 0;
|
||
|
||
// Achievement progress - triggers an AchievementProgress callback, that is all.
|
||
// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
|
||
virtual bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress ) = 0;
|
||
|
||
// Used for iterating achievements. In general games should not need these functions because they should have a
|
||
// list of existing achievements compiled into them
|
||
virtual uint32 GetNumAchievements() = 0;
|
||
// Get achievement name iAchievement in [0,GetNumAchievements)
|
||
virtual const char *GetAchievementName( uint32 iAchievement ) = 0;
|
||
|
||
// Friends stats & achievements
|
||
|
||
// downloads stats for the user
|
||
// returns a UserStatsReceived_t received when completed
|
||
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
|
||
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
|
||
STEAM_CALL_RESULT( UserStatsReceived_t )
|
||
virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
|
||
|
||
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||
STEAM_FLAT_NAME( GetUserStatInt32 )
|
||
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
|
||
|
||
STEAM_FLAT_NAME( GetUserStatFloat )
|
||
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
|
||
|
||
virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
|
||
// See notes for GetAchievementAndUnlockTime above
|
||
virtual bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0;
|
||
|
||
// Reset stats
|
||
virtual bool ResetAllStats( bool bAchievementsToo ) = 0;
|
||
|
||
// Leaderboard functions
|
||
|
||
// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
|
||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||
STEAM_CALL_RESULT(LeaderboardFindResult_t)
|
||
virtual SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ) = 0;
|
||
|
||
// as above, but won't create the leaderboard if it's not found
|
||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||
STEAM_CALL_RESULT( LeaderboardFindResult_t )
|
||
virtual SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName ) = 0;
|
||
|
||
// returns the name of a leaderboard
|
||
virtual const char *GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||
|
||
// returns the total number of entries in a leaderboard, as of the last request
|
||
virtual int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||
|
||
// returns the sort method of the leaderboard
|
||
virtual ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||
|
||
// returns the display type of the leaderboard
|
||
virtual ELeaderboardDisplayType GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||
|
||
// Asks the Steam back-end for a set of rows in the leaderboard.
|
||
// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
|
||
// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
|
||
// You can ask for more entries than exist, and it will return as many as do exist.
|
||
// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
|
||
// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
|
||
// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
|
||
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
|
||
STEAM_CALL_RESULT( LeaderboardScoresDownloaded_t )
|
||
virtual SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ) = 0;
|
||
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
|
||
// if a user doesn't have a leaderboard entry, they won't be included in the result
|
||
// a max of 100 users can be downloaded at a time, with only one outstanding call at a time
|
||
STEAM_METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers)
|
||
STEAM_CALL_RESULT( LeaderboardScoresDownloaded_t )
|
||
virtual SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard,
|
||
STEAM_ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers ) = 0;
|
||
|
||
// Returns data about a single leaderboard entry
|
||
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
|
||
// e.g.
|
||
// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
|
||
// {
|
||
// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
|
||
// {
|
||
// LeaderboardEntry_t leaderboardEntry;
|
||
// int32 details[3]; // we know this is how many we've stored previously
|
||
// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
|
||
// assert( leaderboardEntry.m_cDetails == 3 );
|
||
// ...
|
||
// }
|
||
// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
|
||
virtual bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax ) = 0;
|
||
|
||
// Uploads a user score to the Steam back-end.
|
||
// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
|
||
// Details are extra game-defined information regarding how the user got that score
|
||
// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
|
||
STEAM_CALL_RESULT( LeaderboardScoreUploaded_t )
|
||
virtual SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount ) = 0;
|
||
|
||
// Attaches a piece of user generated content the user's entry on a leaderboard.
|
||
// hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().
|
||
// This call is asynchronous, with the result returned in LeaderboardUGCSet_t.
|
||
STEAM_CALL_RESULT( LeaderboardUGCSet_t )
|
||
virtual SteamAPICall_t AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC ) = 0;
|
||
|
||
// Retrieves the number of players currently playing your game (online + offline)
|
||
// This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t
|
||
STEAM_CALL_RESULT( NumberOfCurrentPlayers_t )
|
||
virtual SteamAPICall_t GetNumberOfCurrentPlayers() = 0;
|
||
|
||
// Requests that Steam fetch data on the percentage of players who have received each achievement
|
||
// for the game globally.
|
||
// This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t.
|
||
STEAM_CALL_RESULT( GlobalAchievementPercentagesReady_t )
|
||
virtual SteamAPICall_t RequestGlobalAchievementPercentages() = 0;
|
||
|
||
// Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch
|
||
// the next most achieved afterwards. Will return -1 if there is no data on achievement
|
||
// percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback).
|
||
virtual int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0;
|
||
|
||
// Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another
|
||
// GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last
|
||
// achievement has been iterated.
|
||
virtual int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0;
|
||
|
||
// Returns the percentage of users who have achieved the specified achievement.
|
||
virtual bool GetAchievementAchievedPercent( const char *pchName, float *pflPercent ) = 0;
|
||
|
||
// Requests global stats data, which is available for stats marked as "aggregated".
|
||
// This call is asynchronous, with the results returned in GlobalStatsReceived_t.
|
||
// nHistoryDays specifies how many days of day-by-day history to retrieve in addition
|
||
// to the overall totals. The limit is 60.
|
||
STEAM_CALL_RESULT( GlobalStatsReceived_t )
|
||
virtual SteamAPICall_t RequestGlobalStats( int nHistoryDays ) = 0;
|
||
|
||
// Gets the lifetime totals for an aggregated stat
|
||
STEAM_FLAT_NAME( GetGlobalStatInt64 )
|
||
virtual bool GetGlobalStat( const char *pchStatName, int64 *pData ) = 0;
|
||
|
||
STEAM_FLAT_NAME( GetGlobalStatDouble )
|
||
virtual bool GetGlobalStat( const char *pchStatName, double *pData ) = 0;
|
||
|
||
// Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
|
||
// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
|
||
// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
|
||
// elements actually set.
|
||
|
||
STEAM_FLAT_NAME( GetGlobalStatHistoryInt64 )
|
||
virtual int32 GetGlobalStatHistory( const char *pchStatName, STEAM_ARRAY_COUNT(cubData) int64 *pData, uint32 cubData ) = 0;
|
||
|
||
STEAM_FLAT_NAME( GetGlobalStatHistoryDouble )
|
||
virtual int32 GetGlobalStatHistory( const char *pchStatName, STEAM_ARRAY_COUNT(cubData) double *pData, uint32 cubData ) = 0;
|
||
|
||
#ifdef _PS3
|
||
// Call to kick off installation of the PS3 trophies. This call is asynchronous, and the results will be returned in a PS3TrophiesInstalled_t
|
||
// callback.
|
||
virtual bool InstallPS3Trophies() = 0;
|
||
|
||
// Returns the amount of space required at boot to install trophies. This value can be used when comparing the amount of space needed
|
||
// by the game to the available space value passed to the game at boot. The value is set during InstallPS3Trophies().
|
||
virtual uint64 GetTrophySpaceRequiredBeforeInstall() = 0;
|
||
|
||
// On PS3, user stats & achievement progress through Steam must be stored with the user's saved game data.
|
||
// At startup, before calling RequestCurrentStats(), you must pass the user's stats data to Steam via this method.
|
||
// If you do not have any user data, call this function with pvData = NULL and cubData = 0
|
||
virtual bool SetUserStatsData( const void *pvData, uint32 cubData ) = 0;
|
||
|
||
// Call to get the user's current stats data. You should retrieve this data after receiving successful UserStatsReceived_t & UserStatsStored_t
|
||
// callbacks, and store the data with the user's save game data. You can call this method with pvData = NULL and cubData = 0 to get the required
|
||
// buffer size.
|
||
virtual bool GetUserStatsData( void *pvData, uint32 cubData, uint32 *pcubWritten ) = 0;
|
||
#endif
|
||
};
|
||
|
||
#define STEAMUSERSTATS_INTERFACE_VERSION "STEAMUSERSTATS_INTERFACE_VERSION011"
|
||
|
||
#ifndef STEAM_API_EXPORTS
|
||
// Global interface accessor
|
||
inline ISteamUserStats *SteamUserStats();
|
||
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamUserStats *, SteamUserStats, STEAMUSERSTATS_INTERFACE_VERSION );
|
||
#endif
|
||
|
||
// callbacks
|
||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||
#pragma pack( push, 4 )
|
||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||
#pragma pack( push, 8 )
|
||
#else
|
||
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
|
||
#endif
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: called when the latests stats and achievements have been received
|
||
// from the server
|
||
//-----------------------------------------------------------------------------
|
||
struct UserStatsReceived_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 1 };
|
||
uint64 m_nGameID; // Game these stats are for
|
||
EResult m_eResult; // Success / error fetching the stats
|
||
CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: result of a request to store the user stats for a game
|
||
//-----------------------------------------------------------------------------
|
||
struct UserStatsStored_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 2 };
|
||
uint64 m_nGameID; // Game these stats are for
|
||
EResult m_eResult; // success / error
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: result of a request to store the achievements for a game, or an
|
||
// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress
|
||
// are zero, that means the achievement has been fully unlocked.
|
||
//-----------------------------------------------------------------------------
|
||
struct UserAchievementStored_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 3 };
|
||
|
||
uint64 m_nGameID; // Game this is for
|
||
bool m_bGroupAchievement; // if this is a "group" achievement
|
||
char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
|
||
uint32 m_nCurProgress; // current progress towards the achievement
|
||
uint32 m_nMaxProgress; // "out of" this many
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard()
|
||
// use CCallResult<> to map this async result to a member function
|
||
//-----------------------------------------------------------------------------
|
||
struct LeaderboardFindResult_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 4 };
|
||
SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found
|
||
uint8 m_bLeaderboardFound; // 0 if no leaderboard found
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries()
|
||
// use CCallResult<> to map this async result to a member function
|
||
//-----------------------------------------------------------------------------
|
||
struct LeaderboardScoresDownloaded_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 5 };
|
||
SteamLeaderboard_t m_hSteamLeaderboard;
|
||
SteamLeaderboardEntries_t m_hSteamLeaderboardEntries; // the handle to pass into GetDownloadedLeaderboardEntries()
|
||
int m_cEntryCount; // the number of entries downloaded
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore()
|
||
// use CCallResult<> to map this async result to a member function
|
||
//-----------------------------------------------------------------------------
|
||
struct LeaderboardScoreUploaded_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 6 };
|
||
uint8 m_bSuccess; // 1 if the call was successful
|
||
SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
|
||
int32 m_nScore; // the score that was attempted to set
|
||
uint8 m_bScoreChanged; // true if the score in the leaderboard change, false if the existing score was better
|
||
int m_nGlobalRankNew; // the new global rank of the user in this leaderboard
|
||
int m_nGlobalRankPrevious; // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard
|
||
};
|
||
|
||
struct NumberOfCurrentPlayers_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 7 };
|
||
uint8 m_bSuccess; // 1 if the call was successful
|
||
int32 m_cPlayers; // Number of players currently playing
|
||
};
|
||
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Callback indicating that a user's stats have been unloaded.
|
||
// Call RequestUserStats again to access stats for this user
|
||
//-----------------------------------------------------------------------------
|
||
struct UserStatsUnloaded_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
|
||
CSteamID m_steamIDUser; // User whose stats have been unloaded
|
||
};
|
||
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Callback indicating that an achievement icon has been fetched
|
||
//-----------------------------------------------------------------------------
|
||
struct UserAchievementIconFetched_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 9 };
|
||
|
||
CGameID m_nGameID; // Game this is for
|
||
char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
|
||
bool m_bAchieved; // Is the icon for the achieved or not achieved version?
|
||
int m_nIconHandle; // Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Callback indicating that global achievement percentages are fetched
|
||
//-----------------------------------------------------------------------------
|
||
struct GlobalAchievementPercentagesReady_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 10 };
|
||
|
||
uint64 m_nGameID; // Game this is for
|
||
EResult m_eResult; // Result of the operation
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: call result indicating UGC has been uploaded, returned as a result of SetLeaderboardUGC()
|
||
//-----------------------------------------------------------------------------
|
||
struct LeaderboardUGCSet_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 11 };
|
||
EResult m_eResult; // The result of the operation
|
||
SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: callback indicating that PS3 trophies have been installed
|
||
//-----------------------------------------------------------------------------
|
||
struct PS3TrophiesInstalled_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 };
|
||
uint64 m_nGameID; // Game these stats are for
|
||
EResult m_eResult; // The result of the operation
|
||
uint64 m_ulRequiredDiskSpace; // If m_eResult is k_EResultDiskFull, will contain the amount of space needed to install trophies
|
||
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: callback indicating global stats have been received.
|
||
// Returned as a result of RequestGlobalStats()
|
||
//-----------------------------------------------------------------------------
|
||
struct GlobalStatsReceived_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 };
|
||
uint64 m_nGameID; // Game global stats were requested for
|
||
EResult m_eResult; // The result of the request
|
||
};
|
||
|
||
#pragma pack( pop )
|
||
|
||
|
||
#endif // ISTEAMUSER_H
|