mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
8695ea2dce
The achievements config MUST be generated with the achievements_gen.py script.
207 lines
No EOL
5.5 KiB
C++
207 lines
No EOL
5.5 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#ifndef __INCLUDED_COMMON_INCLUDES__
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#define __INCLUDED_COMMON_INCLUDES__
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#if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__)
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#define __WINDOWS_64__
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#elif defined(WIN32) || defined(_WIN32) || defined(__MINGW32__)
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#define __WINDOWS_32__
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#endif
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#if defined(__WINDOWS_32__) || defined(__WINDOWS_64__)
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#define __WINDOWS__
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#endif
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#if defined(__linux__) || defined(linux)
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#if defined(__x86_64__)
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#define __LINUX_64__
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#else
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#define __LINUX_32__
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#endif
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#endif
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#if defined(__LINUX_32__) || defined(__LINUX_64__)
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#define __LINUX__
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#endif
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#if defined(__WINDOWS__)
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#define STEAM_WIN32
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#endif
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#define STEAM_API_EXPORTS
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#if defined(__WINDOWS__)
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#include <processthreadsapi.h>
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#include <windows.h>
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#include <direct.h>
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#include <iphlpapi.h> // Include winsock2 before this, or winsock2 iphlpapi will be unavailable
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#include <shlobj.h>
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#define MSG_NOSIGNAL 0
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#define SystemFunction036 NTAPI SystemFunction036
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#include <ntsecapi.h>
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#undef SystemFunction036
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#ifndef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t); WSASetLastError(0);} while (0)
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#endif
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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#define PATH_SEPARATOR "\\"
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#ifdef EMU_EXPERIMENTAL_BUILD
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#include <winhttp.h>
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#include "../detours/detours.h"
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#ifdef DETOURS_64BIT
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#define DLL_NAME "steam_api64.dll"
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#else
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#define DLL_NAME "steam_api.dll"
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#endif
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#endif
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#include <string>
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// Convert a wide Unicode string to an UTF8 string
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inline std::string utf8_encode(const std::wstring &wstr)
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{
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if( wstr.empty() ) return std::string();
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int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL);
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std::string strTo( size_needed, 0 );
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WideCharToMultiByte (CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL);
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return strTo;
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}
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// Convert an UTF8 string to a wide Unicode String
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inline std::wstring utf8_decode(const std::string &str)
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{
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if( str.empty() ) return std::wstring();
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int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0);
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std::wstring wstrTo( size_needed, 0 );
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MultiByteToWideChar (CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed);
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return wstrTo;
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}
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#elif defined(__LINUX__)
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#include <arpa/inet.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/ioctl.h>
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#include <sys/socket.h>
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#include <sys/mount.h>
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#include <sys/stat.h>
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#include <sys/statvfs.h>
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#include <sys/time.h>
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#include <netinet/in.h>
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#include <linux/netdevice.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <dirent.h>
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#include <netdb.h>
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#include <dlfcn.h>
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#include <utime.h>
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#define PATH_MAX_STRING_SIZE 512
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#ifndef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
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#endif
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#define PATH_SEPARATOR "/"
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#define utf8_decode(a) a
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#endif
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//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
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#ifdef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(...)
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#endif
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// C/C++ includes
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#include <cstdint>
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#include <algorithm>
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#include <string>
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#include <chrono>
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#include <cctype>
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#include <iomanip>
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#include <fstream>
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#include <sstream>
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#include <iterator>
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#include <vector>
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#include <map>
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#include <set>
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#include <queue>
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#include <list>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include <string.h>
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#include <stdio.h>
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inline std::string ascii_to_lowercase(std::string data) {
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std::transform(data.begin(), data.end(), data.begin(),
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[](unsigned char c){ return std::tolower(c); });
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return data;
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}
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// Other libs includes
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#include "../json/json.hpp"
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#include "../controller/gamepad.h"
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// Steamsdk includes
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#include "../sdk_includes/steam_api.h"
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#include "../sdk_includes/steam_gameserver.h"
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#include "../sdk_includes/steamdatagram_tickets.h"
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// Emulator includes
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#include "net.pb.h"
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#include "settings.h"
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#include "local_storage.h"
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#include "network.h"
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// Emulator defines
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#define CLIENT_HSTEAMUSER 1
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#define SERVER_HSTEAMUSER 1
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#define DEFAULT_NAME "Noob"
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#define PROGRAM_NAME_1 "Go"
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#define PROGRAM_NAME_2 "ld"
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#define PROGRAM_NAME_3 "be"
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#define PROGRAM_NAME_4 "rg "
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#define PROGRAM_NAME_5 "St"
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#define PROGRAM_NAME_6 "ea"
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#define PROGRAM_NAME_7 "mE"
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#define PROGRAM_NAME_8 "mu"
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#define DEFAULT_LANGUAGE "english"
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#define LOBBY_CONNECT_APPID ((uint32)-2)
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#endif//__INCLUDED_COMMON_INCLUDES__
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