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goldberg_emulator/overlay_experimental/DX10_Hook.h
Nemirtingas dd530e80b1 Now passing to hooks device object.
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
2019-08-26 16:38:01 +02:00

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C++

#ifndef __INCLUDED_DX10_HOOK_H__
#define __INCLUDED_DX10_HOOK_H__
#include "Base_Hook.h"
#ifndef NO_OVERLAY
#include <d3d10.h>
#include "DirectX_VTables.h"
class DX10_Hook : public Base_Hook
{
public:
static constexpr const char *DLL_NAME = "d3d10.dll";
private:
static DX10_Hook* _inst;
// Variables
bool initialized;
ID3D10Device* pDevice;
ID3D10RenderTargetView* mainRenderTargetView;
// Functions
DX10_Hook();
virtual ~DX10_Hook();
void resetRenderState();
void prepareForOverlay(IDXGISwapChain *pSwapChain);
// Hook to render functions
static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
decltype(&IDXGISwapChain::Present) Present;
decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
// Hook functions so we know we use DX10
//static decltype(D3D10CreateDevice) MyD3D10CreateDevice;
//static decltype(D3D10CreateDeviceAndSwapChain) MyD3D10CreateDeviceAndSwapChain;
//decltype(D3D10CreateDevice)* _D3D10CreateDevice;
//decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain;
public:
bool start_hook();
static DX10_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(ID3D10Device *pDevice, IDXGISwapChain *pSwapChain);
};
#endif//NO_OVERLAY
#endif//__INCLUDED_DX10_HOOK_H__