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goldberg_emulator/dll/steam_HTMLsurface.h
2019-04-13 12:21:56 -04:00

339 lines
11 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#include "base.h"
class Steam_HTMLsurface :
public ISteamHTMLSurface001,
public ISteamHTMLSurface002,
public ISteamHTMLSurface003,
public ISteamHTMLSurface004,
public ISteamHTMLSurface
{
class Settings *settings;
class Networking *network;
class SteamCallResults *callback_results;
class SteamCallBacks *callbacks;
public:
Steam_HTMLsurface(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
{
this->settings = settings;
this->network = network;
this->callback_results = callback_results;
this->callbacks = callbacks;
}
// Must call init and shutdown when starting/ending use of the interface
bool Init()
{
PRINT_DEBUG("Steam_HTMLsurface::Init\n");
return true;
}
bool Shutdown()
{
PRINT_DEBUG("Steam_HTMLsurface::Shutdown\n");
return true;
}
// Create a browser object for display of a html page, when creation is complete the call handle
// will return a HTML_BrowserReady_t callback for the HHTMLBrowser of your new browser.
// The user agent string is a substring to be added to the general user agent string so you can
// identify your client on web servers.
// The userCSS string lets you apply a CSS style sheet to every displayed page, leave null if
// you do not require this functionality.
//
// YOU MUST HAVE IMPLEMENTED HANDLERS FOR HTML_BrowserReady_t, HTML_StartRequest_t,
// HTML_JSAlert_t, HTML_JSConfirm_t, and HTML_FileOpenDialog_t! See the CALLBACKS
// section of this interface (AllowStartRequest, etc) for more details. If you do
// not implement these callback handlers, the browser may appear to hang instead of
// navigating to new pages or triggering javascript popups.
//
STEAM_CALL_RESULT( HTML_BrowserReady_t )
SteamAPICall_t CreateBrowser( const char *pchUserAgent, const char *pchUserCSS )
{
PRINT_DEBUG("Steam_HTMLsurface::CreateBrowser\n");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
HTML_BrowserReady_t data;
data.unBrowserHandle = 1234869;
//callback too?
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));;
}
// Call this when you are done with a html surface, this lets us free the resources being used by it
void RemoveBrowser( HHTMLBrowser unBrowserHandle )
{
PRINT_DEBUG("Steam_HTMLsurface::RemoveBrowser\n");
}
// Navigate to this URL, results in a HTML_StartRequest_t as the request commences
void LoadURL( HHTMLBrowser unBrowserHandle, const char *pchURL, const char *pchPostData )
{
PRINT_DEBUG("Steam_HTMLsurface::LoadURL %s %s\n", pchURL, pchPostData);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
static char url[256];
strncpy(url, pchURL, sizeof(url));
static char target[] = "_self";
static char title[] = "title";
{
HTML_StartRequest_t data;
data.unBrowserHandle = unBrowserHandle;
data.pchURL = url;
data.pchTarget = target;
data.pchPostData = "";
data.bIsRedirect = false;
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
}
{
HTML_FinishedRequest_t data;
data.unBrowserHandle = unBrowserHandle;
data.pchURL = url;
data.pchPageTitle = title;
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.8);
}
}
// Tells the surface the size in pixels to display the surface
void SetSize( HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight )
{
PRINT_DEBUG("Steam_HTMLsurface::SetSize\n");
}
// Stop the load of the current html page
void StopLoad( HHTMLBrowser unBrowserHandle )
{
PRINT_DEBUG("Steam_HTMLsurface::StopLoad\n");
}
// Reload (most likely from local cache) the current page
void Reload( HHTMLBrowser unBrowserHandle )
{
PRINT_DEBUG("Steam_HTMLsurface::Reload\n");
}
// navigate back in the page history
void GoBack( HHTMLBrowser unBrowserHandle )
{
PRINT_DEBUG("Steam_HTMLsurface::GoBack\n");
}
// navigate forward in the page history
void GoForward( HHTMLBrowser unBrowserHandle )
{
PRINT_DEBUG("Steam_HTMLsurface::GoForward\n");
}
// add this header to any url requests from this browser
void AddHeader( HHTMLBrowser unBrowserHandle, const char *pchKey, const char *pchValue )
{
PRINT_DEBUG("Steam_HTMLsurface::AddHeader\n");
}
// run this javascript script in the currently loaded page
void ExecuteJavascript( HHTMLBrowser unBrowserHandle, const char *pchScript )
{
PRINT_DEBUG("Steam_HTMLsurface::ExecuteJavascript\n");
}
// Mouse click and mouse movement commands
void MouseUp( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton )
{
PRINT_DEBUG("Steam_HTMLsurface::MouseUp\n");
}
void MouseDown( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton )
{
PRINT_DEBUG("Steam_HTMLsurface::MouseDown\n");
}
void MouseDoubleClick( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton )
{
PRINT_DEBUG("Steam_HTMLsurface::MouseDoubleClick\n");
}
// x and y are relative to the HTML bounds
void MouseMove( HHTMLBrowser unBrowserHandle, int x, int y )
{
PRINT_DEBUG("Steam_HTMLsurface::MouseMove\n");
}
// nDelta is pixels of scroll
void MouseWheel( HHTMLBrowser unBrowserHandle, int32 nDelta )
{
PRINT_DEBUG("Steam_HTMLsurface::MouseWheel\n");
}
// keyboard interactions, native keycode is the key code value from your OS
void KeyDown( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers, bool bIsSystemKey = false )
{
PRINT_DEBUG("Steam_HTMLsurface::KeyDown\n");
}
void KeyDown( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers)
{
PRINT_DEBUG("Steam_HTMLsurface::KeyDown old\n");
KeyDown(unBrowserHandle, nNativeKeyCode, eHTMLKeyModifiers, false);
}
void KeyUp( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers )
{
PRINT_DEBUG("Steam_HTMLsurface::KeyUp\n");
}
// cUnicodeChar is the unicode character point for this keypress (and potentially multiple chars per press)
void KeyChar( HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, EHTMLKeyModifiers eHTMLKeyModifiers )
{
PRINT_DEBUG("Steam_HTMLsurface::KeyChar\n");
}
// programmatically scroll this many pixels on the page
void SetHorizontalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll )
{
PRINT_DEBUG("Steam_HTMLsurface::SetHorizontalScroll\n");
}
void SetVerticalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll )
{
PRINT_DEBUG("Steam_HTMLsurface::SetVerticalScroll\n");
}
// tell the html control if it has key focus currently, controls showing the I-beam cursor in text controls amongst other things
void SetKeyFocus( HHTMLBrowser unBrowserHandle, bool bHasKeyFocus )
{
PRINT_DEBUG("Steam_HTMLsurface::SetKeyFocus\n");
}
// open the current pages html code in the local editor of choice, used for debugging
void ViewSource( HHTMLBrowser unBrowserHandle )
{
PRINT_DEBUG("Steam_HTMLsurface::ViewSource\n");
}
// copy the currently selected text on the html page to the local clipboard
void CopyToClipboard( HHTMLBrowser unBrowserHandle )
{
PRINT_DEBUG("Steam_HTMLsurface::CopyToClipboard\n");
}
// paste from the local clipboard to the current html page
void PasteFromClipboard( HHTMLBrowser unBrowserHandle )
{
PRINT_DEBUG("Steam_HTMLsurface::PasteFromClipboard\n");
}
// find this string in the browser, if bCurrentlyInFind is true then instead cycle to the next matching element
void Find( HHTMLBrowser unBrowserHandle, const char *pchSearchStr, bool bCurrentlyInFind, bool bReverse )
{
PRINT_DEBUG("Steam_HTMLsurface::Find\n");
}
// cancel a currently running find
void StopFind( HHTMLBrowser unBrowserHandle )
{
PRINT_DEBUG("Steam_HTMLsurface::StopFind\n");
}
// return details about the link at position x,y on the current page
void GetLinkAtPosition( HHTMLBrowser unBrowserHandle, int x, int y )
{
PRINT_DEBUG("Steam_HTMLsurface::GetLinkAtPosition\n");
}
// set a webcookie for the hostname in question
void SetCookie( const char *pchHostname, const char *pchKey, const char *pchValue, const char *pchPath, RTime32 nExpires, bool bSecure, bool bHTTPOnly )
{
PRINT_DEBUG("Steam_HTMLsurface::SetCookie\n");
}
// Zoom the current page by flZoom ( from 0.0 to 2.0, so to zoom to 120% use 1.2 ), zooming around point X,Y in the page (use 0,0 if you don't care)
void SetPageScaleFactor( HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY )
{
PRINT_DEBUG("Steam_HTMLsurface::SetPageScaleFactor\n");
}
// Enable/disable low-resource background mode, where javascript and repaint timers are throttled, resources are
// more aggressively purged from memory, and audio/video elements are paused. When background mode is enabled,
// all HTML5 video and audio objects will execute ".pause()" and gain the property "._steam_background_paused = 1".
// When background mode is disabled, any video or audio objects with that property will resume with ".play()".
void SetBackgroundMode( HHTMLBrowser unBrowserHandle, bool bBackgroundMode )
{
PRINT_DEBUG("Steam_HTMLsurface::SetBackgroundMode\n");
}
// Scale the output display space by this factor, this is useful when displaying content on high dpi devices.
// Specifies the ratio between physical and logical pixels.
void SetDPIScalingFactor( HHTMLBrowser unBrowserHandle, float flDPIScaling )
{
PRINT_DEBUG("Steam_HTMLsurface::SetDPIScalingFactor\n");
}
void OpenDeveloperTools( HHTMLBrowser unBrowserHandle )
{
PRINT_DEBUG("Steam_HTMLsurface::OpenDeveloperTools\n");
}
// CALLBACKS
//
// These set of functions are used as responses to callback requests
//
// You MUST call this in response to a HTML_StartRequest_t callback
// Set bAllowed to true to allow this navigation, false to cancel it and stay
// on the current page. You can use this feature to limit the valid pages
// allowed in your HTML surface.
void AllowStartRequest( HHTMLBrowser unBrowserHandle, bool bAllowed )
{
PRINT_DEBUG("Steam_HTMLsurface::AllowStartRequest\n");
}
// You MUST call this in response to a HTML_JSAlert_t or HTML_JSConfirm_t callback
// Set bResult to true for the OK option of a confirm, use false otherwise
void JSDialogResponse( HHTMLBrowser unBrowserHandle, bool bResult )
{
PRINT_DEBUG("Steam_HTMLsurface::JSDialogResponse\n");
}
// You MUST call this in response to a HTML_FileOpenDialog_t callback
STEAM_IGNOREATTR()
void FileLoadDialogResponse( HHTMLBrowser unBrowserHandle, const char **pchSelectedFiles )
{
PRINT_DEBUG("Steam_HTMLsurface::FileLoadDialogResponse\n");
}
};