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goldberg_emulator/overlay_experimental
Nemirtingas ca0ef4380a Moved hooks calls and added hook retry
With that change, I no longer re-hook rendering functions as Hook_Manager::FoundRenderer removes all hooks and then we hook the true functions in the renderer specialization.
Added a retry count.
2019-08-18 17:12:57 +02:00
..
Base_Hook.cpp Use LoadLibrary instead of LoadModule 2019-08-18 16:19:28 +02:00
Base_Hook.h Use LoadLibrary instead of LoadModule 2019-08-18 16:19:28 +02:00
DirectX_VTables.h Added DirectX hooks 2019-07-25 23:21:03 +02:00
DX9_Hook.cpp Moved hooks calls and added hook retry 2019-08-18 17:12:57 +02:00
DX9_Hook.h Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
DX10_Hook.cpp Moved hooks calls and added hook retry 2019-08-18 17:12:57 +02:00
DX10_Hook.h Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
DX11_Hook.cpp Moved hooks calls and added hook retry 2019-08-18 17:12:57 +02:00
DX11_Hook.h Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
DX12_Hook.cpp Moved hooks calls and added hook retry 2019-08-18 17:12:57 +02:00
DX12_Hook.h Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
Hook_Manager.cpp Moved hooks calls and added hook retry 2019-08-18 17:12:57 +02:00
Hook_Manager.h Moved hooks calls and added hook retry 2019-08-18 17:12:57 +02:00
ImGui_ShaderBlobs.cpp Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
ImGui_ShaderBlobs.h Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
notification.h Notification sound when something happen 2019-08-16 18:31:56 +02:00
OpenGL_Hook.cpp Moved hooks calls and added hook retry 2019-08-18 17:12:57 +02:00
OpenGL_Hook.h Removed inline 2019-08-16 19:32:32 +02:00
steam_overlay.cpp Moved window hooks to its own class 2019-08-18 16:22:07 +02:00
steam_overlay.h Moved window hooks to its own class 2019-08-18 16:22:07 +02:00
Windows_Hook.cpp Moved window hooks to its own class 2019-08-18 16:22:07 +02:00
Windows_Hook.h Moved hooks calls and added hook retry 2019-08-18 17:12:57 +02:00