mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
/*
|
|
* Copyright (C) Nemirtingas
|
|
* This file is part of the ingame overlay project
|
|
*
|
|
* The ingame overlay project is free software; you can redistribute it
|
|
* and/or modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* The ingame overlay project is distributed in the hope that it will be
|
|
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with the ingame overlay project; if not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../internal_includes.h"
|
|
|
|
class OpenGL_Hook :
|
|
public Renderer_Hook,
|
|
public Base_Hook
|
|
{
|
|
public:
|
|
static constexpr const char *DLL_NAME = "opengl32.dll";
|
|
|
|
using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
|
|
|
|
private:
|
|
static OpenGL_Hook* _inst;
|
|
|
|
// Variables
|
|
bool _Hooked;
|
|
bool _WindowsHooked;
|
|
bool _Initialized;
|
|
HWND last_window;
|
|
std::set<std::shared_ptr<uint64_t>> _ImageResources;
|
|
|
|
// Functions
|
|
OpenGL_Hook();
|
|
|
|
void _ResetRenderState();
|
|
void _PrepareForOverlay(HDC hDC);
|
|
|
|
// Hook to render functions
|
|
static BOOL WINAPI MywglSwapBuffers(HDC hDC);
|
|
|
|
wglSwapBuffers_t wglSwapBuffers;
|
|
|
|
public:
|
|
std::string LibraryName;
|
|
|
|
virtual ~OpenGL_Hook();
|
|
|
|
virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
|
|
virtual bool IsStarted();
|
|
static OpenGL_Hook* Inst();
|
|
virtual std::string GetLibraryName() const;
|
|
void LoadFunctions(wglSwapBuffers_t pfnwglSwapBuffers);
|
|
|
|
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
|
|
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
|
|
};
|