mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
db2a803cf7
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it. disable_overlay.txt moved to steam_settings.
302 lines
12 KiB
C++
302 lines
12 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
|
|
This file is part of the Goldberg Emulator
|
|
|
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 3 of the License, or (at your option) any later version.
|
|
|
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the Goldberg Emulator; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
#include "base.h"
|
|
#include "steam_user.h"
|
|
#include "steam_friends.h"
|
|
#include "steam_utils.h"
|
|
#include "steam_matchmaking.h"
|
|
#include "steam_matchmaking_servers.h"
|
|
#include "steam_user_stats.h"
|
|
#include "steam_apps.h"
|
|
#include "steam_networking.h"
|
|
#include "steam_remote_storage.h"
|
|
#include "steam_screenshots.h"
|
|
#include "steam_http.h"
|
|
#ifdef CONTROLLER_SUPPORT
|
|
#include "steam_controller.h"
|
|
#else
|
|
#include "steam_controller_disabled.h"
|
|
#endif
|
|
#include "steam_ugc.h"
|
|
#include "steam_applist.h"
|
|
#include "steam_music.h"
|
|
#include "steam_musicremote.h"
|
|
#include "steam_HTMLsurface.h"
|
|
#include "steam_inventory.h"
|
|
#include "steam_video.h"
|
|
#include "steam_parental.h"
|
|
#include "steam_game_coordinator.h"
|
|
#include "steam_networking_socketsserialized.h"
|
|
#include "steam_networking_sockets.h"
|
|
#include "steam_networking_utils.h"
|
|
#include "steam_unified_messages.h"
|
|
#include "steam_gamesearch.h"
|
|
#include "steam_parties.h"
|
|
#include "steam_remoteplay.h"
|
|
|
|
#include "steam_gameserver.h"
|
|
#include "steam_gameserverstats.h"
|
|
#include "steam_masterserver_updater.h"
|
|
|
|
#include "../overlay_experimental/steam_overlay.h"
|
|
|
|
#include <thread>
|
|
|
|
enum Steam_Pipe {
|
|
NO_USER,
|
|
CLIENT,
|
|
SERVER
|
|
};
|
|
|
|
class Steam_Client :
|
|
public ISteamClient007,
|
|
public ISteamClient008,
|
|
public ISteamClient009,
|
|
public ISteamClient010,
|
|
public ISteamClient011,
|
|
public ISteamClient012,
|
|
public ISteamClient013,
|
|
public ISteamClient014,
|
|
public ISteamClient015,
|
|
public ISteamClient016,
|
|
public ISteamClient017,
|
|
public ISteamClient018,
|
|
public ISteamClient019,
|
|
public ISteamClient
|
|
{
|
|
public:
|
|
Networking *network;
|
|
SteamCallResults *callback_results_server, *callback_results_client;
|
|
SteamCallBacks *callbacks_server, *callbacks_client;
|
|
Settings *settings_client, *settings_server;
|
|
Local_Storage *local_storage;
|
|
RunEveryRunCB *run_every_runcb;
|
|
|
|
Steam_User *steam_user;
|
|
Steam_Friends *steam_friends;
|
|
Steam_Utils *steam_utils;
|
|
Steam_Matchmaking *steam_matchmaking;
|
|
Steam_Matchmaking_Servers *steam_matchmaking_servers;
|
|
Steam_User_Stats *steam_user_stats;
|
|
Steam_Apps *steam_apps;
|
|
Steam_Networking *steam_networking;
|
|
Steam_Remote_Storage *steam_remote_storage;
|
|
Steam_Screenshots *steam_screenshots;
|
|
Steam_HTTP *steam_http;
|
|
Steam_Controller *steam_controller;
|
|
Steam_UGC *steam_ugc;
|
|
Steam_Applist *steam_applist;
|
|
Steam_Music *steam_music;
|
|
Steam_MusicRemote *steam_musicremote;
|
|
Steam_HTMLsurface *steam_HTMLsurface;
|
|
Steam_Inventory *steam_inventory;
|
|
Steam_Video *steam_video;
|
|
Steam_Parental *steam_parental;
|
|
Steam_Networking_Sockets *steam_networking_sockets;
|
|
Steam_Networking_Sockets_Serialized *steam_networking_sockets_serialized;
|
|
Steam_Game_Coordinator *steam_game_coordinator;
|
|
Steam_Networking_Utils *steam_networking_utils;
|
|
Steam_Unified_Messages *steam_unified_messages;
|
|
Steam_Game_Search *steam_game_search;
|
|
Steam_Parties *steam_parties;
|
|
Steam_RemotePlay *steam_remoteplay;
|
|
|
|
Steam_GameServer *steam_gameserver;
|
|
Steam_Utils *steam_gameserver_utils;
|
|
Steam_GameServerStats *steam_gameserverstats;
|
|
Steam_Networking *steam_gameserver_networking;
|
|
Steam_HTTP *steam_gameserver_http;
|
|
Steam_Inventory *steam_gameserver_inventory;
|
|
Steam_UGC *steam_gameserver_ugc;
|
|
Steam_Apps *steam_gameserver_apps;
|
|
Steam_Networking_Sockets *steam_gameserver_networking_sockets;
|
|
Steam_Networking_Sockets_Serialized *steam_gameserver_networking_sockets_serialized;
|
|
Steam_Game_Coordinator *steam_gameserver_game_coordinator;
|
|
Steam_Masterserver_Updater *steam_masterserver_updater;
|
|
|
|
Steam_Overlay* steam_overlay;
|
|
|
|
bool user_logged_in = false;
|
|
bool server_init = false;
|
|
std::thread background_keepalive;
|
|
bool steamclient_server_inited = false;
|
|
|
|
unsigned steam_pipe_counter = 2;
|
|
std::map<HSteamPipe, enum Steam_Pipe> steam_pipes;
|
|
|
|
Steam_Client();
|
|
~Steam_Client();
|
|
// Creates a communication pipe to the Steam client.
|
|
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
|
|
HSteamPipe CreateSteamPipe();
|
|
|
|
// Releases a previously created communications pipe
|
|
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
|
|
bool BReleaseSteamPipe( HSteamPipe hSteamPipe );
|
|
|
|
// connects to an existing global user, failing if none exists
|
|
// used by the game to coordinate with the steamUI
|
|
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
|
|
HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe );
|
|
|
|
// used by game servers, create a steam user that won't be shared with anyone else
|
|
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
|
|
HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType );
|
|
HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe );
|
|
|
|
// removes an allocated user
|
|
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
|
|
void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser );
|
|
|
|
// retrieves the ISteamUser interface associated with the handle
|
|
ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// retrieves the ISteamGameServer interface associated with the handle
|
|
ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// set the local IP and Port to bind to
|
|
// this must be set before CreateLocalUser()
|
|
void SetLocalIPBinding( uint32 unIP, uint16 usPort );
|
|
void SetLocalIPBinding( const SteamIPAddress_t &unIP, uint16 usPort );
|
|
|
|
// returns the ISteamFriends interface
|
|
ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// returns the ISteamUtils interface
|
|
ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// returns the ISteamMatchmaking interface
|
|
ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// returns the ISteamMatchmakingServers interface
|
|
ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// returns the a generic interface
|
|
void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// returns the ISteamUserStats interface
|
|
ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// returns the ISteamGameServerStats interface
|
|
ISteamGameServerStats *GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// returns apps interface
|
|
ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// networking
|
|
ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// remote storage
|
|
ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// user screenshots
|
|
ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
|
|
// Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead.
|
|
STEAM_PRIVATE_API( void RunFrame(); )
|
|
|
|
// returns the number of IPC calls made since the last time this function was called
|
|
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
|
|
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
|
|
// control how often you do them.
|
|
uint32 GetIPCCallCount();
|
|
|
|
// API warning handling
|
|
// 'int' is the severity; 0 for msg, 1 for warning
|
|
// 'const char *' is the text of the message
|
|
// callbacks will occur directly after the API function is called that generated the warning or message.
|
|
void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction );
|
|
|
|
// Trigger global shutdown for the DLL
|
|
bool BShutdownIfAllPipesClosed();
|
|
|
|
// Expose HTTP interface
|
|
ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// Deprecated - the ISteamUnifiedMessages interface is no longer intended for public consumption.
|
|
STEAM_PRIVATE_API( void *DEPRECATED_GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ; )
|
|
ISteamUnifiedMessages *GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// Exposes the ISteamController interface
|
|
ISteamController *GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// Exposes the ISteamUGC interface
|
|
ISteamUGC *GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// returns app list interface, only available on specially registered apps
|
|
ISteamAppList *GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// Music Player
|
|
ISteamMusic *GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// Music Player Remote
|
|
ISteamMusicRemote *GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion);
|
|
|
|
// html page display
|
|
ISteamHTMLSurface *GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion);
|
|
|
|
// Helper functions for internal Steam usage
|
|
STEAM_PRIVATE_API( void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*)() ); )
|
|
STEAM_PRIVATE_API( void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*)() ); )
|
|
STEAM_PRIVATE_API( void Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ); )
|
|
void Set_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func );
|
|
void Remove_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func );
|
|
|
|
// inventory
|
|
ISteamInventory *GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// Video
|
|
ISteamVideo *GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// Parental controls
|
|
ISteamParentalSettings *GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
//
|
|
ISteamMasterServerUpdater *GetISteamMasterServerUpdater( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
ISteamContentServer *GetISteamContentServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// game search
|
|
ISteamGameSearch *GetISteamGameSearch( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
// Exposes the Steam Input interface for controller support
|
|
ISteamInput *GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// Steam Parties interface
|
|
ISteamParties *GetISteamParties( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
// Steam Remote Play interface
|
|
ISteamRemotePlay *GetISteamRemotePlay( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
|
|
|
|
void RegisterCallback( class CCallbackBase *pCallback, int iCallback);
|
|
void UnregisterCallback( class CCallbackBase *pCallback);
|
|
|
|
void RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall);
|
|
void UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall);
|
|
|
|
void RunCallbacks(bool runClientCB, bool runGameserverCB);
|
|
void setAppID(uint32 appid);
|
|
void userLogIn();
|
|
void serverInit();
|
|
void serverShutdown();
|
|
void clientShutdown();
|
|
bool IsServerInit();
|
|
bool IsUserLogIn();
|
|
|
|
void DestroyAllInterfaces();
|
|
};
|