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mirror of https://github.com/sussy-code/smov.git synced 2024-12-20 14:37:43 +01:00

Fix keyboard event handling in KeyboardEvents component

- Changed the condition from 'k' to 'keyL' for 'j', 'l', 'm', 'f', 'c', 'r' keys to handle uppercase keys properly.
- Fixed the condition for toggling play/pause to work with both ' ' and 'k' keys.

This commit addresses issues with keyboard event handling and ensures proper functionality with both uppercase and lowercase keys.
This commit is contained in:
Vijay 2024-04-10 21:24:29 +05:30
parent 892292088d
commit 2722a7db96

View file

@ -71,9 +71,10 @@ export function KeyboardEvents() {
return;
const k = evt.key;
const keyL = evt.key.toLowerCase();
// Volume
if (["ArrowUp", "ArrowDown", "m"].includes(k)) {
if (["ArrowUp", "ArrowDown", "m", "M"].includes(k)) {
dataRef.current.setShowVolume(true);
if (volumeDebounce.current) clearTimeout(volumeDebounce.current);
@ -89,7 +90,7 @@ export function KeyboardEvents() {
dataRef.current.setVolume(
(dataRef.current.mediaPlaying?.volume || 0) - 0.15,
);
if (k === "m") dataRef.current.toggleMute();
if (keyL === "m") dataRef.current.toggleMute();
// Video playback speed
if (k === ">" || k === "<") {
@ -106,9 +107,9 @@ export function KeyboardEvents() {
dataRef.current.display?.setTime(dataRef.current.time + 5);
if (k === "ArrowLeft")
dataRef.current.display?.setTime(dataRef.current.time - 5);
if (k === "j")
if (keyL === "j")
dataRef.current.display?.setTime(dataRef.current.time - 10);
if (k === "l")
if (keyL === "l")
dataRef.current.display?.setTime(dataRef.current.time + 10);
if (k === "." && dataRef.current.mediaPlaying?.isPaused)
dataRef.current.display?.setTime(dataRef.current.time + 1);
@ -116,18 +117,18 @@ export function KeyboardEvents() {
dataRef.current.display?.setTime(dataRef.current.time - 1);
// Utils
if (k === "f") dataRef.current.display?.toggleFullscreen();
if (k === " ")
if (keyL === "f") dataRef.current.display?.toggleFullscreen();
if (k === " " || keyL === "k")
dataRef.current.display?.[
dataRef.current.mediaPlaying.isPaused ? "play" : "pause"
]();
if (k === "Escape") dataRef.current.router.close();
// captions
if (k === "c") dataRef.current.toggleLastUsed().catch(() => {}); // ignore errors
if (keyL === "c") dataRef.current.toggleLastUsed().catch(() => {}); // ignore errors
// Do a barrell roll!
if (k === "r") {
if (keyL === "r") {
if (dataRef.current.isRolling || evt.ctrlKey || evt.metaKey) return;
dataRef.current.setIsRolling(true);