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fix pause bugs and stuff

This commit is contained in:
mrjvs 2023-10-11 23:36:46 +02:00
parent f3084d37a8
commit d07a611c35
4 changed files with 38 additions and 35 deletions

View file

@ -64,9 +64,7 @@ function BaseContainer(props: { children?: ReactNode }) {
return (
<div ref={containerEl}>
<OverlayDisplay>
<div className="relative overflow-hidden h-screen select-none">
{props.children}
</div>
<div className="h-screen select-none">{props.children}</div>
</OverlayDisplay>
</div>
);
@ -80,11 +78,13 @@ export function Container(props: PlayerProps) {
return (
<div className="relative">
<VideoContainer />
<BaseContainer>
<VideoClickTarget />
<HeadUpdater />
{props.children}
<VideoContainer />
<div className="relative h-screen overflow-hidden">
<VideoClickTarget />
<HeadUpdater />
{props.children}
</div>
</BaseContainer>
</div>
);

View file

@ -1,7 +1,7 @@
import { PlayerHoverState } from "@/stores/player/slices/interface";
import { usePlayerStore } from "@/stores/player/store";
export function useShouldShowControls(opts?: { touchOnly: boolean }) {
export function useShouldShowControls() {
const hovering = usePlayerStore((s) => s.interface.hovering);
const lastHoveringState = usePlayerStore(
(s) => s.interface.lastHoveringState
@ -9,12 +9,18 @@ export function useShouldShowControls(opts?: { touchOnly: boolean }) {
const isPaused = usePlayerStore((s) => s.mediaPlaying.isPaused);
const hasOpenOverlay = usePlayerStore((s) => s.interface.hasOpenOverlay);
const showTouchControls =
lastHoveringState === PlayerHoverState.MOBILE_TAPPED;
const notNotHovering = hovering !== PlayerHoverState.NOT_HOVERING;
const isUsingTouch = lastHoveringState === PlayerHoverState.MOBILE_TAPPED;
const isHovering = hovering !== PlayerHoverState.NOT_HOVERING;
if (opts?.touchOnly)
return (showTouchControls && notNotHovering) || isPaused || hasOpenOverlay;
// when using touch, pause screens can be dismissed by tapping
const showTargetsWithoutPause = isHovering || hasOpenOverlay;
const showTargetsIncludingPause = showTargetsWithoutPause || isPaused;
const showTargets = isUsingTouch
? showTargetsWithoutPause
: showTargetsIncludingPause;
return notNotHovering || isPaused || hasOpenOverlay;
return {
showTouchTargets: isUsingTouch && showTargets,
showTargets,
};
}

View file

@ -19,18 +19,20 @@ export function VideoClickTarget() {
const togglePause = useCallback(
(e: PointerEvent<HTMLDivElement>) => {
// pause on mouse click
if (e.pointerType === "mouse") {
if (e.button !== 0) return;
if (isPaused) display?.play();
else display?.pause();
return;
}
setTimeout(() => {
// pause on mouse click
if (e.pointerType === "mouse") {
if (e.button !== 0) return;
if (isPaused) display?.play();
else display?.pause();
return;
}
// toggle on other types of clicks
if (hovering !== PlayerHoverState.MOBILE_TAPPED)
updateInterfaceHovering(PlayerHoverState.MOBILE_TAPPED);
else updateInterfaceHovering(PlayerHoverState.NOT_HOVERING);
// toggle on other types of clicks
if (hovering !== PlayerHoverState.MOBILE_TAPPED)
updateInterfaceHovering(PlayerHoverState.MOBILE_TAPPED);
else updateInterfaceHovering(PlayerHoverState.NOT_HOVERING);
}, 10); // TODO this is dirty workaround, without this, tapping on something where a button will be will trigger it immediately
},
[display, isPaused, hovering, updateInterfaceHovering]
);

View file

@ -7,20 +7,15 @@ import { AutoPlayStart } from "@/components/player/atoms";
import { usePlayer } from "@/components/player/hooks/usePlayer";
import { useShouldShowControls } from "@/components/player/hooks/useShouldShowControls";
import { ScrapingPart } from "@/pages/parts/player/ScrapingPart";
import { PlayerHoverState } from "@/stores/player/slices/interface";
import {
PlayerMeta,
metaToScrapeMedia,
playerStatus,
} from "@/stores/player/slices/source";
import { usePlayerStore } from "@/stores/player/store";
export function PlayerView() {
const { status, setScrapeStatus, playMedia, setMeta } = usePlayer();
const { lastHoveringState } = usePlayerStore((s) => s.interface);
const desktopControlsVisible = useShouldShowControls();
const touchControlsVisible = useShouldShowControls({ touchOnly: true });
const { showTargets, showTouchTargets } = useShouldShowControls();
const meta = useMemo<PlayerMeta>(
() => ({
@ -70,7 +65,7 @@ export function PlayerView() {
/>
) : null}
<Player.BlackOverlay show={desktopControlsVisible} />
<Player.BlackOverlay show={showTargets} />
<Player.CenterControls>
<Player.LoadingSpinner />
@ -79,14 +74,14 @@ export function PlayerView() {
<Player.CenterMobileControls
className="text-white"
show={touchControlsVisible}
show={showTouchTargets}
>
<Player.SkipBackward iconSizeClass="text-3xl" />
<Player.Pause iconSizeClass="text-5xl" />
<Player.SkipForward iconSizeClass="text-3xl" />
</Player.CenterMobileControls>
<Player.TopControls show={desktopControlsVisible}>
<Player.TopControls show={showTargets}>
<div className="grid grid-cols-[1fr,auto] xl:grid-cols-3 items-center">
<div className="flex space-x-3 items-center">
<Player.BackLink />
@ -103,7 +98,7 @@ export function PlayerView() {
</div>
</Player.TopControls>
<Player.BottomControls show={desktopControlsVisible}>
<Player.BottomControls show={showTargets}>
<Player.ProgressBar />
<div className="flex justify-between">
<Player.LeftSideControls className="hidden lg:flex">