17 lines
349 B
Text
17 lines
349 B
Text
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shader_type canvas_item;
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uniform vec4 color: source_color = vec4(1., 0., 1., 1.);
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varying float len;
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void vertex() {
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len = length(MODEL_MATRIX[0]);
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}
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void fragment() {
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float col = texture(TEXTURE, UV * vec2(len, 1.) + vec2(TIME * -.2, 0.)).r;
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float fade = min(1., min(UV.x, 1. - UV.x) * len);
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COLOR = color * vec4(vec3(1.), col * fade);
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}
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