LibHac/tests/LibHac.Tests/Fs/IFileSystemTestBase/IFileSystemTests.RenameDirectory.cs

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using LibHac.Fs;
using Xunit;
namespace LibHac.Tests.Fs.IFileSystemTestBase
{
public abstract partial class IFileSystemTests
{
[Fact]
public void RenameDirectory_EntriesAreMoved()
{
IFileSystem fs = CreateFileSystem();
fs.CreateDirectory("/dir1");
Result rcRename = fs.RenameDirectory("/dir1", "/dir2");
Result rcDir2 = fs.GetEntryType(out DirectoryEntryType dir2Type, "/dir2");
Result rcDir1 = fs.GetEntryType(out _, "/dir1");
Assert.True(rcRename.IsSuccess());
Assert.True(rcDir2.IsSuccess());
Assert.Equal(DirectoryEntryType.Directory, dir2Type);
Assert.Equal(ResultFs.PathNotFound.Value, rcDir1);
}
[Fact]
public void RenameDirectory_HasChildren_NewChildPathExists()
{
IFileSystem fs = CreateFileSystem();
fs.CreateDirectory("/dir1");
fs.CreateDirectory("/dir1/dirC");
fs.CreateFile("/dir1/file1", 0, CreateFileOptions.None);
Result rcRename = fs.RenameDirectory("/dir1", "/dir2");
// Check that renamed structure exists
Result rcDir2 = fs.GetEntryType(out DirectoryEntryType dir2Type, "/dir2");
Result rcDirC = fs.GetEntryType(out DirectoryEntryType dir1CType, "/dir2/dirC");
Result rcFile1 = fs.GetEntryType(out DirectoryEntryType file1Type, "/dir2/file1");
// Check that old structure doesn't exist
Result rcDir1 = fs.GetEntryType(out _, "/dir1");
Result rcDirCOld = fs.GetEntryType(out _, "/dir1/dirC");
Result rcFile1Old = fs.GetEntryType(out _, "/dir1/file1");
Assert.True(rcRename.IsSuccess());
Assert.True(rcDir2.IsSuccess());
Assert.True(rcDirC.IsSuccess());
Assert.True(rcFile1.IsSuccess());
Assert.Equal(DirectoryEntryType.Directory, dir2Type);
Assert.Equal(DirectoryEntryType.Directory, dir1CType);
Assert.Equal(DirectoryEntryType.File, file1Type);
Assert.Equal(ResultFs.PathNotFound.Value, rcDir1);
Assert.Equal(ResultFs.PathNotFound.Value, rcDirCOld);
Assert.Equal(ResultFs.PathNotFound.Value, rcFile1Old);
}
[Fact]
public void RenameDirectory_DestHasDifferentParentDirectory()
{
IFileSystem fs = CreateFileSystem();
fs.CreateDirectory("/parent1");
fs.CreateDirectory("/parent2");
fs.CreateDirectory("/parent1/dir1");
Result rcRename = fs.RenameDirectory("/parent1/dir1", "/parent2/dir2");
Result rcDir2 = fs.GetEntryType(out DirectoryEntryType dir2Type, "/parent2/dir2");
Result rcDir1 = fs.GetEntryType(out _, "/parent1/dir1");
Assert.True(rcRename.IsSuccess());
Assert.Equal(Result.Success, rcDir2);
Assert.True(rcDir2.IsSuccess());
Assert.Equal(DirectoryEntryType.Directory, dir2Type);
Assert.Equal(ResultFs.PathNotFound.Value, rcDir1);
}
[Fact]
public void RenameDirectory_DestExists_ReturnsPathAlreadyExists()
{
IFileSystem fs = CreateFileSystem();
fs.CreateDirectory("/dir1");
fs.CreateDirectory("/dir2");
Result rcRename = fs.RenameDirectory("/dir1", "/dir2");
Result rcDir1 = fs.GetEntryType(out DirectoryEntryType dir1Type, "/dir1");
Result rcDir2 = fs.GetEntryType(out DirectoryEntryType dir2Type, "/dir2");
Assert.Equal(ResultFs.PathAlreadyExists.Value, rcRename);
Assert.True(rcDir1.IsSuccess());
Assert.True(rcDir2.IsSuccess());
Assert.Equal(DirectoryEntryType.Directory, dir1Type);
Assert.Equal(DirectoryEntryType.Directory, dir2Type);
}
}
}