mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
Add support for shader constant buffer slot indexing (#1608)
* Add support for shader constant buffer slot indexing * Fix typo
This commit is contained in:
parent
14fd9aa640
commit
b066cfc1a3
14 changed files with 207 additions and 66 deletions
|
@ -147,6 +147,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets a transform feedback buffer on the graphics pipeline.
|
||||||
|
/// The output from the vertex transformation stages are written into the feedback buffer.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="index">Index of the transform feedback buffer</param>
|
||||||
|
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
|
||||||
|
/// <param name="size">Size in bytes of the transform feedback buffer</param>
|
||||||
public void SetTransformFeedbackBuffer(int index, ulong gpuVa, ulong size)
|
public void SetTransformFeedbackBuffer(int index, ulong gpuVa, ulong size)
|
||||||
{
|
{
|
||||||
ulong address = TranslateAndCreateBuffer(gpuVa, size);
|
ulong address = TranslateAndCreateBuffer(gpuVa, size);
|
||||||
|
@ -264,6 +271,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
_cpUniformBuffers.EnableMask = mask;
|
_cpUniformBuffers.EnableMask = mask;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a bit mask indicating which compute uniform buffers are currently bound.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Mask where each bit set indicates a bound constant buffer</returns>
|
||||||
|
public uint GetComputeUniformBufferUseMask()
|
||||||
|
{
|
||||||
|
uint mask = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < _cpUniformBuffers.Buffers.Length; i++)
|
||||||
|
{
|
||||||
|
if (_cpUniformBuffers.Buffers[i].Address != 0)
|
||||||
|
{
|
||||||
|
mask |= 1u << i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return mask;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets the enabled uniform buffers mask on the graphics pipeline.
|
/// Sets the enabled uniform buffers mask on the graphics pipeline.
|
||||||
/// Each bit set on the mask indicates that the respective buffer index is enabled.
|
/// Each bit set on the mask indicates that the respective buffer index is enabled.
|
||||||
|
@ -277,6 +303,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
_gpUniformBuffersDirty = true;
|
_gpUniformBuffersDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a bit mask indicating which graphics uniform buffers are currently bound.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="stage">Index of the shader stage</param>
|
||||||
|
/// <returns>Mask where each bit set indicates a bound constant buffer</returns>
|
||||||
|
public uint GetGraphicsUniformBufferUseMask(int stage)
|
||||||
|
{
|
||||||
|
uint mask = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < _gpUniformBuffers[stage].Buffers.Length; i++)
|
||||||
|
{
|
||||||
|
if (_gpUniformBuffers[stage].Buffers[i].Address != 0)
|
||||||
|
{
|
||||||
|
mask |= 1u << i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return mask;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs address translation of the GPU virtual address, and creates a
|
/// Performs address translation of the GPU virtual address, and creates a
|
||||||
/// new buffer, if needed, for the specified range.
|
/// new buffer, if needed, for the specified range.
|
||||||
|
|
|
@ -123,6 +123,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
/// <returns>Shared Memory size in bytes</returns>
|
/// <returns>Shared Memory size in bytes</returns>
|
||||||
public int QueryComputeSharedMemorySize() => _sharedMemorySize;
|
public int QueryComputeSharedMemorySize() => _sharedMemorySize;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Queries Constant Buffer usage information.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A mask where each bit set indicates a bound constant buffer</returns>
|
||||||
|
public uint QueryConstantBufferUse()
|
||||||
|
{
|
||||||
|
return _compute
|
||||||
|
? _context.Methods.BufferManager.GetComputeUniformBufferUseMask()
|
||||||
|
: _context.Methods.BufferManager.GetGraphicsUniformBufferUseMask(_stageIndex);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Queries texture target information.
|
/// Queries texture target information.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -12,6 +12,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
|
|
||||||
public ShaderConfig Config { get; }
|
public ShaderConfig Config { get; }
|
||||||
|
|
||||||
|
public bool CbIndexable { get; }
|
||||||
|
|
||||||
public List<BufferDescriptor> CBufferDescriptors { get; }
|
public List<BufferDescriptor> CBufferDescriptors { get; }
|
||||||
public List<BufferDescriptor> SBufferDescriptors { get; }
|
public List<BufferDescriptor> SBufferDescriptors { get; }
|
||||||
public List<TextureDescriptor> TextureDescriptors { get; }
|
public List<TextureDescriptor> TextureDescriptors { get; }
|
||||||
|
@ -25,9 +27,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
|
|
||||||
private string _indentation;
|
private string _indentation;
|
||||||
|
|
||||||
public CodeGenContext(ShaderConfig config)
|
public CodeGenContext(ShaderConfig config, bool cbIndexable)
|
||||||
{
|
{
|
||||||
Config = config;
|
Config = config;
|
||||||
|
CbIndexable = cbIndexable;
|
||||||
|
|
||||||
CBufferDescriptors = new List<BufferDescriptor>();
|
CBufferDescriptors = new List<BufferDescriptor>();
|
||||||
SBufferDescriptors = new List<BufferDescriptor>();
|
SBufferDescriptors = new List<BufferDescriptor>();
|
||||||
|
@ -85,9 +88,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
int cBufSlot = bindless ? operand.CbufSlot : 0;
|
int cBufSlot = bindless ? operand.CbufSlot : 0;
|
||||||
int cBufOffset = bindless ? operand.CbufOffset : 0;
|
int cBufOffset = bindless ? operand.CbufOffset : 0;
|
||||||
|
|
||||||
return TextureDescriptors.FindIndex(descriptor =>
|
return TextureDescriptors.FindIndex(descriptor =>
|
||||||
descriptor.Type == texOp.Type &&
|
descriptor.Type == texOp.Type &&
|
||||||
descriptor.HandleIndex == texOp.Handle &&
|
descriptor.HandleIndex == texOp.Handle &&
|
||||||
descriptor.CbufSlot == cBufSlot &&
|
descriptor.CbufSlot == cBufSlot &&
|
||||||
descriptor.CbufOffset == cBufOffset);
|
descriptor.CbufOffset == cBufOffset);
|
||||||
}
|
}
|
||||||
|
|
|
@ -213,51 +213,57 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
|
|
||||||
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
|
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
|
||||||
{
|
{
|
||||||
foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
|
string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
|
||||||
|
|
||||||
|
if (info.UsesCbIndexing)
|
||||||
{
|
{
|
||||||
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||||
|
|
||||||
ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
|
ubName += "_" + DefaultNames.UniformNamePrefix;
|
||||||
|
|
||||||
context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
|
string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
|
||||||
|
|
||||||
context.AppendLine("layout (std140) uniform " + ubName);
|
int maxSlot = 0;
|
||||||
|
|
||||||
|
foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
|
||||||
|
{
|
||||||
|
context.CBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{cbufSlot}]", cbufSlot));
|
||||||
|
|
||||||
|
if (maxSlot < cbufSlot)
|
||||||
|
{
|
||||||
|
maxSlot = cbufSlot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
context.AppendLine("layout (std140) uniform " + blockName);
|
||||||
|
|
||||||
context.EnterScope();
|
context.EnterScope();
|
||||||
|
|
||||||
string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
|
context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
|
||||||
|
|
||||||
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";");
|
string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
|
||||||
|
|
||||||
context.LeaveScope(";");
|
context.LeaveScope($" {ubName}[{arraySize}];");
|
||||||
}
|
}
|
||||||
}
|
else
|
||||||
|
|
||||||
private static bool DeclareRenderScale(CodeGenContext context)
|
|
||||||
{
|
|
||||||
if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
|
|
||||||
{
|
{
|
||||||
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
|
||||||
|
|
||||||
int scaleElements = context.TextureDescriptors.Count;
|
|
||||||
|
|
||||||
if (context.Config.Stage == ShaderStage.Fragment)
|
|
||||||
{
|
{
|
||||||
scaleElements++; // Also includes render target scale, for gl_FragCoord.
|
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||||
|
|
||||||
|
ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
|
||||||
|
|
||||||
|
context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
|
||||||
|
|
||||||
|
context.AppendLine("layout (std140) uniform " + ubName);
|
||||||
|
|
||||||
|
context.EnterScope();
|
||||||
|
|
||||||
|
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
|
||||||
|
|
||||||
|
context.LeaveScope(";");
|
||||||
}
|
}
|
||||||
|
|
||||||
context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
|
|
||||||
|
|
||||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
|
|
||||||
{
|
|
||||||
context.AppendLine();
|
|
||||||
AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
|
private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
|
||||||
|
@ -500,6 +506,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static bool DeclareRenderScale(CodeGenContext context)
|
||||||
|
{
|
||||||
|
if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
|
||||||
|
{
|
||||||
|
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||||
|
|
||||||
|
int scaleElements = context.TextureDescriptors.Count;
|
||||||
|
|
||||||
|
if (context.Config.Stage == ShaderStage.Fragment)
|
||||||
|
{
|
||||||
|
scaleElements++; // Also includes render target scale, for gl_FragCoord.
|
||||||
|
}
|
||||||
|
|
||||||
|
context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
|
||||||
|
|
||||||
|
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
|
||||||
|
{
|
||||||
|
context.AppendLine();
|
||||||
|
AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
private static void AppendHelperFunction(CodeGenContext context, string filename)
|
private static void AppendHelperFunction(CodeGenContext context, string filename)
|
||||||
{
|
{
|
||||||
string code = EmbeddedResources.ReadAllText(filename);
|
string code = EmbeddedResources.ReadAllText(filename);
|
||||||
|
|
|
@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
{
|
{
|
||||||
public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
|
public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
|
||||||
{
|
{
|
||||||
CodeGenContext context = new CodeGenContext(config);
|
CodeGenContext context = new CodeGenContext(config, info.UsesCbIndexing);
|
||||||
|
|
||||||
Declarations.Declare(context, info);
|
Declarations.Declare(context, info);
|
||||||
|
|
||||||
|
|
|
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
}
|
}
|
||||||
else if (node is AstOperand operand)
|
else if (node is AstOperand operand)
|
||||||
{
|
{
|
||||||
return context.OperandManager.GetExpression(operand, context.Config);
|
return context.OperandManager.GetExpression(operand, context.Config, context.CbIndexable);
|
||||||
}
|
}
|
||||||
|
|
||||||
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
|
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
|
||||||
|
|
|
@ -125,7 +125,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
|
|
||||||
offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
|
offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
|
||||||
|
|
||||||
return OperandManager.GetConstantBufferName(src1, offsetExpr, context.Config.Stage);
|
if (src1 is AstOperand oper && oper.Type == OperandType.Constant)
|
||||||
|
{
|
||||||
|
return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, context.CbIndexable);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||||
|
|
||||||
|
return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, context.Config.Stage);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string LoadLocal(CodeGenContext context, AstOperation operation)
|
public static string LoadLocal(CodeGenContext context, AstOperation operation)
|
||||||
|
|
|
@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
return name;
|
return name;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetExpression(AstOperand operand, ShaderConfig config)
|
public string GetExpression(AstOperand operand, ShaderConfig config, bool cbIndexable)
|
||||||
{
|
{
|
||||||
switch (operand.Type)
|
switch (operand.Type)
|
||||||
{
|
{
|
||||||
|
@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
return NumberFormatter.FormatInt(operand.Value);
|
return NumberFormatter.FormatInt(operand.Value);
|
||||||
|
|
||||||
case OperandType.ConstantBuffer:
|
case OperandType.ConstantBuffer:
|
||||||
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage);
|
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, cbIndexable);
|
||||||
|
|
||||||
case OperandType.LocalVariable:
|
case OperandType.LocalVariable:
|
||||||
return _locals[operand];
|
return _locals[operand];
|
||||||
|
@ -115,13 +115,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
|
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage)
|
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
|
||||||
{
|
{
|
||||||
string ubName = GetUbName(stage, slot);
|
return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
|
||||||
|
|
||||||
ubName += "[" + (offset >> 2) + "]";
|
|
||||||
|
|
||||||
return ubName + "." + GetSwizzleMask(offset & 3);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string GetVec4Indexed(string vectorName, string indexExpr)
|
private static string GetVec4Indexed(string vectorName, string indexExpr)
|
||||||
|
@ -134,18 +130,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
return $"({result})";
|
return $"({result})";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
|
public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable)
|
||||||
{
|
{
|
||||||
// Non-constant slots are not supported.
|
return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3");
|
||||||
// It is expected that upstream stages are never going to generate non-constant
|
}
|
||||||
// slot access.
|
|
||||||
AstOperand operand = (AstOperand)slot;
|
|
||||||
|
|
||||||
string ubName = GetUbName(stage, operand.Value);
|
public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage)
|
||||||
|
{
|
||||||
string index0 = "[" + offsetExpr + " >> 2]";
|
return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3");
|
||||||
|
|
||||||
return GetVec4Indexed(ubName + index0, offsetExpr + " & 3");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetOutAttributeName(AstOperand attr, ShaderConfig config)
|
public static string GetOutAttributeName(AstOperand attr, ShaderConfig config)
|
||||||
|
@ -228,13 +220,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
|
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetUbName(ShaderStage stage, int slot)
|
public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
|
||||||
{
|
{
|
||||||
string ubName = GetShaderStagePrefix(stage);
|
if (cbIndexable)
|
||||||
|
{
|
||||||
|
return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
|
||||||
|
}
|
||||||
|
|
||||||
ubName += "_" + DefaultNames.UniformNamePrefix + slot;
|
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
|
||||||
|
}
|
||||||
|
|
||||||
return ubName + "_" + DefaultNames.UniformNameSuffix;
|
private static string GetUbName(ShaderStage stage, string slotExpr)
|
||||||
|
{
|
||||||
|
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
|
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
|
||||||
|
|
10
Ryujinx.Graphics.Shader/Decoders/CbIndexMode.cs
Normal file
10
Ryujinx.Graphics.Shader/Decoders/CbIndexMode.cs
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
|
{
|
||||||
|
enum CbIndexMode
|
||||||
|
{
|
||||||
|
Default = 0,
|
||||||
|
Il = 1,
|
||||||
|
Is = 2,
|
||||||
|
Isl = 3
|
||||||
|
}
|
||||||
|
}
|
|
@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
public int Offset { get; }
|
public int Offset { get; }
|
||||||
public int Slot { get; }
|
public int Slot { get; }
|
||||||
|
|
||||||
|
public CbIndexMode IndexMode { get; }
|
||||||
public IntegerSize Size { get; }
|
public IntegerSize Size { get; }
|
||||||
|
|
||||||
public OpCodeLdc(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
public OpCodeLdc(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
||||||
|
@ -20,7 +21,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
Offset = (opCode.Extract(20, 16) << 16) >> 16;
|
Offset = (opCode.Extract(20, 16) << 16) >> 16;
|
||||||
Slot = opCode.Extract(36, 5);
|
Slot = opCode.Extract(36, 5);
|
||||||
|
|
||||||
Size = (IntegerSize)opCode.Extract(48, 3);
|
IndexMode = (CbIndexMode)opCode.Extract(44, 2);
|
||||||
|
Size = (IntegerSize)opCode.Extract(48, 3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -39,6 +39,11 @@
|
||||||
return 0xc000;
|
return 0xc000;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public uint QueryConstantBufferUse()
|
||||||
|
{
|
||||||
|
return 0xffff;
|
||||||
|
}
|
||||||
|
|
||||||
public bool QueryIsTextureBuffer(int handle)
|
public bool QueryIsTextureBuffer(int handle)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
res = context.FPMultiply(res, Attribute(AttributeConsts.PositionW));
|
res = context.FPMultiply(res, Attribute(AttributeConsts.PositionW));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (op.Mode == InterpolationMode.Default)
|
if (op.Mode == InterpolationMode.Default)
|
||||||
{
|
{
|
||||||
Operand srcB = GetSrcB(context);
|
Operand srcB = GetSrcB(context);
|
||||||
|
@ -152,7 +152,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
int count = op.Size == IntegerSize.B64 ? 2 : 1;
|
int count = op.Size == IntegerSize.B64 ? 2 : 1;
|
||||||
|
|
||||||
Operand addr = context.IAdd(GetSrcA(context), Const(op.Offset));
|
Operand slot = Const(op.Slot);
|
||||||
|
Operand srcA = GetSrcA(context);
|
||||||
|
|
||||||
|
if (op.IndexMode == CbIndexMode.Is ||
|
||||||
|
op.IndexMode == CbIndexMode.Isl)
|
||||||
|
{
|
||||||
|
slot = context.IAdd(slot, context.BitfieldExtractU32(srcA, Const(16), Const(16)));
|
||||||
|
srcA = context.BitwiseAnd(srcA, Const(0xffff));
|
||||||
|
}
|
||||||
|
|
||||||
|
Operand addr = context.IAdd(srcA, Const(op.Offset));
|
||||||
|
|
||||||
Operand wordOffset = context.ShiftRightU32(addr, Const(2));
|
Operand wordOffset = context.ShiftRightU32(addr, Const(2));
|
||||||
|
|
||||||
|
@ -169,7 +179,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
Operand offset = context.IAdd(wordOffset, Const(index));
|
Operand offset = context.IAdd(wordOffset, Const(index));
|
||||||
|
|
||||||
Operand value = context.LoadConstant(Const(op.Slot), offset);
|
Operand value = context.LoadConstant(slot, offset);
|
||||||
|
|
||||||
if (isSmallInt)
|
if (isSmallInt)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
using Ryujinx.Graphics.Shader.Translation;
|
using Ryujinx.Graphics.Shader.Translation;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
{
|
{
|
||||||
|
@ -73,12 +74,24 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
{
|
{
|
||||||
Operand slot = operation.GetSource(0);
|
Operand slot = operation.GetSource(0);
|
||||||
|
|
||||||
if (slot.Type != OperandType.Constant)
|
if (slot.Type == OperandType.Constant)
|
||||||
{
|
{
|
||||||
throw new InvalidOperationException("Found load with non-constant constant buffer slot.");
|
context.Info.CBuffers.Add(slot.Value);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// If the value is not constant, then we don't know
|
||||||
|
// how many constant buffers are used, so we assume
|
||||||
|
// all of them are used.
|
||||||
|
int cbCount = 32 - BitOperations.LeadingZeroCount(context.Config.GpuAccessor.QueryConstantBufferUse());
|
||||||
|
|
||||||
context.Info.CBuffers.Add(slot.Value);
|
for (int index = 0; index < cbCount; index++)
|
||||||
|
{
|
||||||
|
context.Info.CBuffers.Add(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
context.Info.UsesCbIndexing = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (UsesStorage(inst))
|
else if (UsesStorage(inst))
|
||||||
{
|
{
|
||||||
|
|
|
@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
public HashSet<int> OAttributes { get; }
|
public HashSet<int> OAttributes { get; }
|
||||||
|
|
||||||
public bool UsesInstanceId { get; set; }
|
public bool UsesInstanceId { get; set; }
|
||||||
|
public bool UsesCbIndexing { get; set; }
|
||||||
|
|
||||||
public HelperFunctionsMask HelperFunctionsMask { get; set; }
|
public HelperFunctionsMask HelperFunctionsMask { get; set; }
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue