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3464 commits

Author SHA1 Message Date
reggie
bcdf5de3b6 Temporarily omit wiki links 2024-10-02 03:33:04 -05:00
reggie
53462ee0c8 I suppose this works 2024-10-02 03:29:21 -05:00
reggie
7ee5e3e287 And now I forgot about create_macos_build_headless 😅 2024-10-02 03:18:48 -05:00
reggie
363c8ac8b1 Only run release on manual dispatch 2024-10-02 03:16:00 -05:00
reggie
4ec5eb1806 We should be fine to remove .github-orig/ 2024-10-02 03:08:57 -05:00
reggie
a0624de3fd Forgot about RYUJINX_BUILD_VERSION in the macos dist script 2024-10-02 03:07:37 -05:00
reggie
2a32919272 - 2024-10-02 02:59:55 -05:00
reggie
371a1b7137 Why not? 2024-10-02 02:55:14 -05:00
reggie
fa7a577587 Fix MacOS release build.. lol 2024-10-02 02:49:42 -05:00
reggie
33dd526eea LeBron, scream if you love GitHub Actions! 2024-10-02 02:38:25 -05:00
reggie
06fb796ceb ?? 2024-10-02 02:31:51 -05:00
reggie
6688f809eb Use github.ref_name instead 2024-10-02 02:28:32 -05:00
reggie
776112fc41 Use auto-generated release notes for release.yml 2024-10-02 02:25:58 -05:00
reggie
cc8a631be2 Name releases by revision hash 2024-10-02 02:19:31 -05:00
reggie
ac3b18fb32 ? 2024-10-02 02:08:59 -05:00
reggie
81de540ca5 Revert "Use revision hash for release name"
This reverts commit 4a3839a54d.
2024-10-02 02:08:25 -05:00
reggie
ce7d57d508 Don't configure ReleaseInformation.cs on release (temp) 2024-10-02 02:05:19 -05:00
reggie
4a3839a54d Use revision hash for release name 2024-10-02 02:01:20 -05:00
reggie
cf0e671c3e Add csc 2024-10-02 01:52:21 -05:00
reggie
16f06720e1 Don't use "RELEASE_TOKEN" 2024-10-02 01:40:06 -05:00
reggie
657bd236a2 Test workflows 2024-10-02 00:46:59 -05:00
reggie
b3b8324a77 Blast Patreon off the face of the Earth. 2024-10-02 00:15:03 -05:00
reggie
c6aa83225e Replace references to the original repository specifically in readme 2024-10-01 23:44:20 -05:00
reggie
3e44940455
Clarify the source repository 2024-10-01 18:02:14 -05:00
reggie
b411dbbf3a
Just this is fine for now 2024-10-01 18:01:12 -05:00
reggie
4d8b10b906
Comment out Patreon-related stuff in the README 2024-10-01 17:04:25 -05:00
reggie
c06f11a309
"Notice" 2024-10-01 17:00:44 -05:00
reggie
83fb387139
Merge pull request #13 from ryujinx-mirror/mirror/migrate 2024-10-01 16:57:54 -05:00
reggie
351797aa79 Add notice in README 2024-10-01 16:57:04 -05:00
reggie
ff5d11766b Make link to LICENSE.txt relative 2024-10-01 16:44:33 -05:00
reggie
d4562a622e Revert "Other README stuff"
This reverts commit c70534fc22.
2024-10-01 16:43:34 -05:00
reggie
9a128e92f7 Completely isolate the original project's .github/ 2024-10-01 16:37:08 -05:00
reggie
c70534fc22 Other README stuff 2024-10-01 16:35:14 -05:00
reggie
224ca9bed4 Make logo in README a relative path 2024-10-01 16:07:05 -05:00
gdkchan
a2c0035013
Update audio renderer to REV13: Add support for compressor statistics and volume reset (#7372)
* Update audio renderer to REV13: Add support for compressor statistics and volume reset

* XML docs

* Disable stats reset

* Wrong comment

* Fix more XML docs

* PR feedback
2024-10-01 11:30:57 +01:00
gdkchan
7d158acc3b
Do not try to create a texture pool if shader does not use textures (#7379) 2024-09-30 11:41:07 -03:00
e2dk4r
5dbba07e33
sdl: set app name (#7370)
Ryujinx was not hinting application name, so on some platforms (e.g.
Linux) volume control shows Ryujinx as 'SDL Application'. This can cause
confusion.

This commit fixes name in volume control applets on some platforms.

see: https://wiki.libsdl.org/SDL2/SDL_HINT_APP_NAME
2024-09-28 10:44:23 +02:00
MaxLastBreath
d86249cb0a
Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
* Add Texture Size Capacity and 8GB Dram Build

* Update AutoDeleteCache.cs

* Dynamic Texture Cache (WIP)

* Change to float Multiplier, in-case it needs fine-tuning.

* Delete src/src.sln

* Update AutoDeleteCache.cs

* Format

* Fix Formatting

* Add DefaultTextureSizeCapacity and MemoryScaleFactor

- Also remove redundant New Lines

* Fix 4GB dram crashing

* Format newline

* Refractor

- Added Initialize() function to TextureCache and AutoDeleteCache
- Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage
- Added private const MaxTextureSizeCapacity to AutoDelete Cache
- Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time.
- Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function.
- Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements.

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Format comment

* comment context

* Increase TextureSize capacity for OpenGL back to 1024

- Added a new const ulong for OpenGLTextureSizeCapacity

* Fix changes from last commit.

* Adjust last OpenGL changes.

* Remove garbage VSC file

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-26 14:33:38 -03:00
riperiperi
04d68ca616
GPU: Ensure all clip distances are initialized when used (#7363)
* GPU: Ensure all clip distances are initialized when used

* Shader cache version
2024-09-26 14:19:12 -03:00
Jason Youngberg
050f22977f
Update bug_report.yml to provide better instructions for finding log file (#7333) 2024-09-24 11:10:36 +02:00
gdkchan
319507f2a1
Fix quads draws after DrawTexture on Vulkan (#7336) 2024-09-22 19:36:53 -03:00
gdkchan
d717aef2be
Shader: Assume the only remaining source is the right one when all others are undefined (#7331)
* Shader: Assume the only remaining source is the right one when all other are undefined

* Shader cache version bump

* Improve comment
2024-09-19 21:23:09 -03:00
gdkchan
24ee8c39f1
Add support for sampler sRGB disable (#7312) 2024-09-19 14:38:30 -03:00
jhorv
73f985d27c
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>

* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property

* fix: incorrect comment change
2024-09-18 23:00:54 -03:00
gdkchan
ef81658fbd
Implement support for shader ATOM.EXCH instruction (#7320)
* Implement support for shader ATOM.EXCH instruction

* Shader cache version bump

* Check type
2024-09-18 15:48:55 -03:00
gdkchan
062ef43eb4
Revert "Wait for async task to complete (#7122)" (#7318)
This reverts commit ccf96bf5e6.
2024-09-17 16:25:26 -03:00
gdkchan
eb8132b627
Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
2024-09-17 15:52:30 -03:00
TSRBerry
ccf96bf5e6
Wait for async task to complete (#7122)
This way exceptions thrown during the execution of CheckLaunchState()
will correctly invoke the unhandled exception handler
and cause Ryujinx to crash.
2024-09-17 15:42:00 -03:00
ZenoArrows
f39e89ece7
Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
* Add area sampling scaler to allow for super-sampled anti-aliasing.

* Area scaling filter doesn't have a scaling level.

* Add further clarification to the tooltip on how to achieve supersampling.

* ShaderHelper: Merge the two CompileProgram functions.

* Convert tabs to spaces in area scaling shaders

* Fixup Vulkan and OpenGL project files.

* AreaScaling: Replace texture() by texelFetch() and use integer vectors.

No functional difference, but it cleans up the code a bit.

* AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.

* AreaScaling: Delete unused scaleX/scaleY uniforms.

* AreaScaling: Force the alpha to 1 when storing the pixel.

* AreaScaling: Remove left-over sharpening buffer.
2024-09-17 15:30:50 -03:00
gdkchan
cf77c011e4
Change 6GB DRAM expansion to 8GB (#7313)
* Change 6GB DRAM expansion to 8GB

* Update texts and tooltips
2024-09-17 15:09:20 -03:00