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3386 commits

Author SHA1 Message Date
riperiperi
6fe51f9705 ReadBytes function in AMemory, with cleaner range check. (#136) 2018-06-08 21:15:02 -03:00
greggameplayer
39ebb83453 Add & Correct ErrorModules (#137)
* Add & Correct ErrorModules

* Remove LibNX specific ErrorModules

* Remove Homebrew Specific ErrorModules
2018-06-08 19:57:42 -03:00
gdkchan
df33dcc489 Force inline some of the vector read/write methods 2018-06-04 16:11:11 -03:00
gdkchan
741ec27b1d Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor 2018-06-04 02:09:41 -03:00
gdkchan
e7efee7909 Use GetBufferType0x21 on TransactParcelAuto aswell 2018-06-02 20:40:26 -03:00
Starlet
250e2084f4 SMO stubs and implementations (#129)
* WIP SMO stubs and implementations

* fixes?

* Add StorageHelper

* Whoops

* Compliant with review.

* Remove unnecessary usings
2018-06-02 19:46:09 -03:00
gdkchan
f03a43fa38 Fix copy-paste mistake, also related to astc... 2018-06-02 13:39:52 -03:00
gdkchan
4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code 2018-06-02 11:44:52 -03:00
gdkchan
7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 2018-06-02 00:53:50 -03:00
gdkchan
53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 2018-06-02 00:50:56 -03:00
Ac_K
aeb1bbf50c Add an ASTC Decoder (Not currently used in Ryujinx) (#131)
* Add an ASTC Decoder (Not currently used in Ryujinx)

* Update ASTCDecoder.cs
2018-06-01 15:00:16 -03:00
gdkchan
f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 2018-05-29 20:37:10 -03:00
gdkchan
9670c096e4 Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now) 2018-05-26 17:50:47 -03:00
Starlet
cb1cf489f9 [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127)
* [INvDrvServices] Stub FinishInitialize

* [IApplicationFunctions] Stub GetPseudoDeviceId

* I need to proofread my shit...

* Also add more pctl service names
2018-05-25 18:33:09 -03:00
gdkchan
30829fce52 Fix wrong type on CMTST instruction 2018-05-23 12:57:28 -03:00
gdkchan
e78737089c Remove some calls generated on the CPU for inexistent intrinsic methods 2018-05-23 00:27:48 -03:00
gdkchan
79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 2018-05-22 22:43:31 -03:00
Starlet
84996ccd36 [SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126)
* [SvcSystem] Implement SvcGetInfo 16

SvcGetInfo 16 always should be 1(?)

* Implement SvcMapPhysicalMemory &  SvcUnmapPhysicalMemory

* Adjusted to review.
2018-05-22 17:40:46 -03:00
Thomas Guillemard
fa4b34bd19 Add a C++ demangler (#119)
* Add a C++ demangler for PrintStackTrace

This is a simple C++ demangler (only supporting name demangling) that will
probably be enough for any stacktrace cases.

* Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName

* Rename Demangler -> Demangle + Fix coding style

* Starting a real parsing for demangler (still simple and no compression support yet)

* Partially implement decompression

* Improve compression support (still need to fix errored compression indexing)

* Some cleanup

* Fix Demangle.Parse call in PrintStackTrace

* Trim parameters result to get more clear prototypes

* Rename Demangle -> Demangler and fix access level

* Fix substitution possible issues also improve code readability

* Redo compression indexing to be more accurate

* Add support of not nested function name
2018-05-22 17:40:02 -03:00
gdkchan
7ac5f40532 Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader 2018-05-18 14:44:49 -03:00
gdkchan
b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
gdkchan
9b9ead94cd Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag 2018-05-15 23:49:57 -03:00
gdkchan
73a3233d57 Fix some races in SvcThreadSync and change the way how yield works 2018-05-15 22:37:54 -03:00
Ac_K
7a8fbcf89f
Update README.md 2018-05-15 18:57:22 +02:00
gdkchan
fdfa9424c8 Fix typo and update priority/avoid duplicates on UpdateMutexOwner 2018-05-14 03:09:08 -03:00
gdkchan
ee0b14ba08 Some improvements to SetThreadCoreMask, simplified implementation of wait lists 2018-05-14 03:01:10 -03:00
gdkchan
9e50ed53e6 Implement GetTpcMasks on nvservices 2018-05-13 22:10:45 -03:00
gdkchan
b2b1d7dcd7 Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works) 2018-05-13 22:00:29 -03:00
gdkchan
4546d1b9be Initial work to support changing thread core on the scheduler, also some cond var priority fixes 2018-05-13 00:22:42 -03:00
gdkchan
3603497a13 Allow using self thread id on some svcs (fixes #117) 2018-05-11 23:05:06 -03:00
gdkchan
0381a09227 Fix WidthInGobs on the GPU 2018-05-11 20:20:44 -03:00
gdkchan
fee4b0eb8a Update min sdk version on readme (for real this time) 2018-05-11 20:18:59 -03:00
gdkchan
5ed1471d96 Update min sdk version on readme 2018-05-11 20:17:43 -03:00
gdkchan
f9f111bc85
Add intrinsics support (#121)
* Initial intrinsics support

* Update tests to work with the new Vector128 type and intrinsics

* Drop SSE4.1 requirement

* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
Starlet
8e306b3ac1 Fix NV stubs (#124)
* Fix NV stubs

* Compliant with feedback

* Oops, Compliant with feedback #2
2018-05-11 00:19:51 -03:00
Thomas Guillemard
0979426e63 Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub (#118)
* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility

Also add some missing PrintStub calls

* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
2018-05-10 23:40:52 -03:00
gdkchan
ac91607ac3 Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check 2018-05-07 16:03:30 -03:00
gdkchan
34037701c7
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
Ac_K
4419e8d6b4
Update IAudioRendererManager.cs 2018-05-04 16:52:07 +02:00
Ac_K
d0afc8e380 A REAL fix for some games. (#116)
* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs
2018-05-01 21:02:28 -03:00
gdkchan
5f0dd965bf Ignore ZR target texture color registers on shader 2018-04-30 14:32:54 -03:00
LDj3SNuD
7cda630aba Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110)
* Update ILGeneratorEx.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update CpuTest.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdArithmetic.cs
2018-04-29 20:39:58 -03:00
gdkchan
071754aaeb Fix GetDesiredLanguage and expose a way to set the desired language, default to english 2018-04-29 20:18:46 -03:00
gdkchan
f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
gdkchan
17f4ccf2d5 Remove unnecessary casts from NxSettings 2018-04-26 13:57:25 -03:00
gdkchan
1af78416d1 Add null terminator to audio device names when writing to the output buffer 2018-04-26 11:34:40 -03:00
gdkchan
81e74ebd86 Remove thread from the threads list when it finishes, remove debug code 2018-04-26 00:07:12 -03:00
LDj3SNuD
2f1250ab04 Update AOpCodeTable.cs (#108) 2018-04-25 23:26:41 -03:00
LDj3SNuD
a5ad1e9a06 Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104)
* Update AOpCodeTable.cs

* Update AInstEmitSimdLogical.cs

* Update AInstEmitSimdArithmetic.cs

* Update ASoftFallback.cs

* Update AInstEmitAlu.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimdReg.cs

* Update CpuTestSimd.cs
2018-04-25 23:20:22 -03:00
gdkchan
a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00