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24 commits

Author SHA1 Message Date
ReinUsesLisp
ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00
gdkchan
35778afef9
Improve handling on QueryGet on the gpu (#397) 2018-09-01 11:54:56 -03:00
ReinUsesLisp
a42ab2e40c Implement vertex instancing (#381) 2018-08-25 01:16:58 -03:00
ReinUsesLisp
624e813cd3 Implement multiple rendertarget attachments and depth writting (#375)
* Add depth writting

* Implement multiple attachments

* Address feedback
2018-08-23 02:07:23 -03:00
ReinUsesLisp
1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) 2018-08-23 01:54:32 -03:00
ReinUsesLisp
726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00
gdkchan
c393cdf8e3
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00
ReinUsesLisp
0673dc183a Reset cache on command buffer execution instead of sync calls (#341)
Also resets const buffer cache on CbData calls.
Non-const buffer data might also change while a command buffer is
executing but that's very unlikely.
2018-08-14 22:27:05 -03:00
gdkchan
09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing

* Better exception
2018-08-13 18:22:09 -03:00
ReinUsesLisp
25dd5f4238 Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00
ReinUsesLisp
3208173620 Cache changes (#302)
* Skip repeated cache tests between same sync

* Skip some checks for regions where just one resource is resident

* Dehardcode residency page size

* Some cleanup
2018-07-29 01:39:15 -03:00
ReinUsesLisp
5fe0bc584b Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data

* Cleanup OGLShader

* Directly copy vertex and index data too

* Revert shader bind "cache"

* Address feedback
2018-07-19 16:02:51 -03:00
gdkchan
60f2198a1e
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
* Attempt to support deswizzle of sparse tiled textures

* Use correct frame buffer and viewport sizes, started to clean up the copy engine

* Correct texture width alignment

* Use Scale/Translate registers to calculate viewport rect

* Allow texture copy between frame buffers
2018-07-19 02:30:21 -03:00
gdkchan
2f37583ab3
Some small shader related fixes (#258)
* Some small shader related fixes

* Address PR feedback
2018-07-14 13:08:39 -03:00
gdkchan
1968386808
Add locking methods to the ogl resource cache (#238)
* Add locking methods to the ogl resource cache

* Remove some unused arguments

* Add the ZF32 texture format
2018-07-09 23:01:59 -03:00
gdkchan
095db47e13
Query multiple pages at once with GetWriteWatch (#222)
* Query multiple pages at once with GetWriteWatch

* Allow multiple buffer types to share the same page, aways use the physical address as cache key

* Remove a variable that is no longer needed
2018-07-08 16:55:15 -03:00
ReinUsesLisp
6479c3e484 Implement GPU primitive restart (#221) 2018-07-08 13:14:35 -03:00
ReinUsesLisp
0bec547b9d Disable front facing and face culling to avoid regression (#226)
* Disable tests for framebuffer blitting
2018-07-06 23:40:12 -03:00
ReinUsesLisp
97ca974213 Implement some GPU features (#209)
* Implement stencil testing

* Implement depth testing

* Implement face culling

* Implement front face

* Comparison functions now take OGL enums too

* Fix front facing when flipping was used

* Add depth and stencil clear values
2018-07-05 15:47:29 -03:00
gdkchan
3e81421b2f
Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) 2018-06-28 20:48:18 -03:00
gdkchan
22f138628b Somewhat better ClearBuffers implementation 2018-06-28 00:11:49 -03:00
gdkchan
e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits

* Add separate subroutines for program A/B, and copy attributes to a temp

* Move finalization code to main

* Add new line after flip uniform on the shader

* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo

* Address PR feedback
2018-06-27 23:55:08 -03:00
gdkchan
900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) 2018-06-27 01:32:28 -03:00
gdkchan
e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
Renamed from Ryujinx.HLE/Gpu/NvGpuEngine3d.cs (Browse further)