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2218 commits

Author SHA1 Message Date
Mary-nyan
f3835dc78b
bsd: implement SendMMsg and RecvMMsg (#3660)
* bsd: implement sendmmsg and recvmmsg

* Fix wrong increment of vlen
2022-09-07 22:37:15 +02:00
EmulationFanatic
51bb8707ef
Update bug report template (#3676)
Adds some verbiage to indicate that game-specific issues should be posted instead on the game compatibility list, unless it is a provable regression.
2022-09-06 22:30:07 +02:00
TSRBerry
5ff5fe47ba
Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint() (#3652)
* Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint()

Allows "Victor Vran Overkill Edition" to boot with guest internet access enabled.
Thanks to EmulationFanatic for testing this for me!

* Bsd: Return proper error code if RemoteEndPoint is null

* Remove whitespace from empty line

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01 22:04:01 +00:00
riperiperi
38275f9056
Change vsync signal to happen at 60hz, regardless of swap interval (#3642)
* Change vsync signal to happen at 60hz, regardless of swap interval

* Update Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix softlock when toggling vsync

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01 17:57:50 -03:00
Mary
67cbdc3a6a bsd: Fix Poll(0) returning ETIMEDOUT instead of SUCCESS
This was an oversight of the implementation.
2022-09-01 21:46:11 +02:00
Mary
131b43170e sfdsnres: fix endianess issue for port serialisation 2022-09-01 21:31:20 +02:00
Mary
730d2f4b9b Address gdkchan's comment 2022-08-31 21:33:03 +02:00
Mary
f6a7309b14 account: Implement LoadNetworkServiceLicenseKindAsync
This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled.

The game still get stuck at loading screen.
2022-08-31 21:33:03 +02:00
TSRBerry
472a621589
Bsd: Fix ArgumentOutOfRangeException in SetSocketOption (#3633)
* Bsd: Fix ArgumentOutOfRangeException in SetSocketOption

* Ensure option level is Socket before checking for SoLinger
2022-08-28 14:24:19 +00:00
mageven
311c2661b8
Replace image format magic numbers with enums (#3631)
* Replace magic constants with enums

* Extra formatting

* Lower case ASTC dimensions

* Use uint for VertexAttributeFormat
2022-08-28 01:56:26 +00:00
txorion
a92e2028cb
Updates Japanese localization for the Avalonia UI (#3635) 2022-08-27 07:01:30 +00:00
gdkchan
6922862db8
Optimize kernel memory block lookup and consolidate RBTree implementations (#3410)
* Implement intrusive red-black tree, use it for HLE kernel block manager

* Implement TreeDictionary using IntrusiveRedBlackTree

* Implement IntervalTree using IntrusiveRedBlackTree

* Implement IntervalTree (on Ryujinx.Memory) using IntrusiveRedBlackTree

* Make PredecessorOf and SuccessorOf internal, expose Predecessor and Successor properties on the node itself

* Allocation free tree node lookup
2022-08-26 18:21:48 +00:00
aegiff
6592d64751
Update Turkish Translation (#3498)
Translated newly added lines and polished older entries.
2022-08-26 18:00:17 +00:00
Niwu34
8001c832d9
Update de_DE.json (#3502)
* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Another one

* Update de_DE.json

* addressed reviews

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

* welp

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

* Update de_DE.json

* Update de_DE.json

quick update with the latest changes

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

* Update de_DE.json

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

Co-authored-by: Miepee <38186597+Miepee@users.noreply.github.com>
Co-authored-by: reloxx13 <reloxx@interia.pl>
2022-08-26 19:49:05 +02:00
Narugakuruga
87919b193c
Update zh_CN.json (#3598)
* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Delete zh_CN.json

* fix crash

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json
2022-08-26 19:36:42 +02:00
Luna
8de033e60e
Avalonia - Add Polish Translation (#3569)
* Update Ryujinx.Ava.csproj

* Update MainWindow.axaml

* Create pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* PPTC wording changes

adding PPTC changes

Co-authored-by: Clara <moonbowjelly@gmail.com>
2022-08-26 19:24:59 +02:00
MetrosexualGarbodor
90432946ac
Avalonia - Display language names in their corresponding language under "Change Language" (#3490)
* change languages to their native names

* fix Chinese language names

* Update MainWindow.axaml
2022-08-26 19:12:11 +02:00
Mary-nyan
9bad71afbf
bsd: Fix Poll writting in input buffer (#3630)
This is a very old oversight on our Poll implementation.
This worked so far reliably because games and homebrews pass the same
buffer as input and output.
2022-08-26 18:10:45 +02:00
gdkchan
923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
Ac_K
d9aa15eb24 pctl: Implement EndFreeCommunication
This PR Implement `EndFreeCommunication` (checked by RE). Nothing more.

Closes #2420
2022-08-25 23:18:37 +02:00
Mary-nyan
12c89a61f9
misc: Fix missing null terminator for strings with pchtxt (#3629)
As title say.
2022-08-25 19:59:15 +00:00
merry
f5235fff29
ARMeilleure: Hardware accelerate SHA256 (#3585)
* ARMeilleure/HardwareCapabilities: Add Sha

* ARMeilleure/Intrinsic: Add X86Sha256Rnds2

* ARmeilleure: Hardware accelerate SHA256H/SHA256H2

* ARMeilleure/Intrinsic: Add X86Sha256Msg1, X86Sha256Msg2

* ARMeilleure/Intrinsic: Add X86Palignr

* ARMeilleure: Hardware accelerate SHA256SU0, SHA256SU1

* PTC: Bump InternalVersion
2022-08-25 10:12:13 +00:00
gdkchan
eba682b767
Implement some 32-bit Thumb instructions (#3614)
* Implement some 32-bit Thumb instructions

* Optimize OpCode32MemMult using PopCount
2022-08-25 09:59:34 +00:00
RKennedy9064
b994dafe7a
Update PPTC dialog text to match label and tooltip (#3618)
* Update PPTC dialog text to match label and tooltip

* Update to requested text

* Reverting spaces

* Adding newline back in
2022-08-24 08:25:49 +00:00
MutantAura
54421760c3
Check if game directories have been updated before refreshing GUI (#3607)
* Check if game directories have been updated before refreshing list on save.

* Cleanup spacing

* Add Avalonia and reset value after saving

* Fix Avalonia

* Fix multiple directories not being added in GTK
2022-08-21 13:07:28 +00:00
gdkchan
88a0e720cb
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan

* Catch all shader compilation exceptions
2022-08-20 16:20:27 -03:00
EmulationFanatic
53cc9e0561
Change 'Purge PPTC Cache' label & tooltip to reflect function behavior (#3601)
* Change PPTC purge label & tooltip

* Change Avalonia labels
2022-08-19 23:39:59 +00:00
Nicholas Rodine
7defc59b9d
A few minor documentation fixes. (#3599)
* A few minor documentation fixes.

* Removed more invalid inheritdoc instances.
2022-08-19 18:21:06 -03:00
Nicholas Rodine
951700fdd8
Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00
Nicholas Rodine
eb6430f103
Skipped over the last "Count" key explicitly, instead of relying on an exception. (#3595) 2022-08-18 02:00:27 +02:00
Nicholas Rodine
80a879cb44
Fix SpirV parse failure (#3597)
* Added .ToString overrides, to help diagnose and debug SpirV generated code.

* Added Spirv to team shared dictionary, so the word will not show up as a warning.

* Fixed bug where we were creating invalid constants (bool 0i and float 0i)

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Spv.Generator/Instruction.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Adjusted spacing to match style of the rest of the code.

* Added handler for FP64(double) as well, for undefined aggregate types.

* Made the operand labels a static dictionary, to avoid re-allocation on each call.
Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups.

* Added newline between AllOperands and ToString().

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-08-18 01:49:43 +02:00
Nicholas Rodine
2197f41506
Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
Emmanuel Hansen
c8f9292bab
Avalonia - Couple fixes and improvements to vulkan (#3483)
* drop split devices, rebase

* add fallback to opengl if vulkan is not available

* addressed review

* ensure present image references are incremented and decremented when necessary

* allow changing vsync for vulkan

* fix screenshot on avalonia vulkan

* save favorite when toggled

* improve sync between popups

* use separate devices for each new window

* fix crash when closing window

* addressed review

* don't create the main window with immediate mode

* change skia vk delegate to method

* update vulkan throwonerror

* addressed review
2022-08-16 16:32:37 +00:00
gdkchan
0ec933a615
Vulkan: Add ETC2 texture formats (#3576) 2022-08-16 15:42:42 +02:00
Ac_K
2135b6a51a
am: Stub SetWirelessPriorityMode, SetWirelessPriorityMode and GetHdcpAuthenticationState (#3535)
This PR some calls in `am` service:
- ISelfController: SetWirelessPriorityMode, SaveCurrentScreenshot (Partially checked by RE).
- ICommonStateGetter: GetHdcpAuthenticationState

Close #1831 and close #3527
2022-08-15 11:12:08 +00:00
mageven
00e35d9bf6
ControllerApplet: Override player counts when SingleMode is set (#3571) 2022-08-15 09:46:08 +02:00
merry
6dfb6ccf8c
PreAllocator: Check if instruction supports a Vex prefix in IsVexSameOperandDestSrc1 (#3587) 2022-08-14 17:35:08 -03:00
gdkchan
e87e8b012c
Fix texture bindings using wrong sampler pool in some cases (#3583) 2022-08-14 14:00:30 -03:00
gdkchan
e8f1ca8427
OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
* Limit vertex buffer range for non-indexed draws

* Fix typo
2022-08-11 20:21:56 -03:00
gdkchan
ad47bd2d4e
Fix blend with RGBX color formats (#3553) 2022-08-11 18:23:25 -03:00
gdkchan
a5ff0024fb
Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
txorion
f9661a54d2
add Japanese translation to Avalonia UI (#3489)
* add Japanese translation to Avalonia UI

* translate language names

* fix raised in the review
2022-08-11 17:55:14 -03:00
gdkchan
66e7fdb871
OpenGL: Fix clears of unbound color targets (#3564) 2022-08-08 17:39:22 +00:00
gdkchan
2bb9b33da1
Implement Arm32 Sha256 and MRS Rd, CPSR instructions (#3544)
* Implement Arm32 Sha256 and MRS Rd, CPSR instructions

* Add tests using Arm64 outputs
2022-08-05 19:03:50 +02:00
gdkchan
1080f64df9
Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00
riperiperi
c48a75979f
Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)
This was broken by the Vulkan changes - OpenGL was building host caches at boot on one thread, which is very notably slower than when it is multithreaded.

This was caused by trying to get the program binary immediately after compilation started, which blocks. Now it does it after compilation has completed.
2022-08-03 19:37:56 -03:00
Ac_K
842cb26ba5
Sfdnsres; Stub ResolverSetOptionRequest (#3493)
This PR stub ResolverSetOptionRequest (checked by RE), but the options parsing is still missing since we don't support it in our current code.

(Close #3479)
2022-08-03 00:10:28 +02:00
gdkchan
e235d5e7bb
Fix resolution scale values not being updated (#3514) 2022-08-02 23:58:56 +02:00
gdkchan
ed0b10c81f
Fix geometry shader passthrough fallback being used when feature is supported (#3525)
* Fix geometry shader passthrough fallback being used when feature is supported

* Shader cache version bump
2022-08-02 08:44:30 +02:00
riperiperi
f92650fcff
SPIR-V: Initialize undefined variables with 0 (#3526)
* SPIR-V: Initialize undefined variables with a value

Changes undefined values on spir-v shaders (caused by phi nodes) to be initialized instead of truly undefined.

Fixes an issue with NVIDIA gpus seemingly not liking when a variable is _potentially_ undefined. Not sure about the details at the moment.

Fixes:
- Tilt shift blur effect in Link's Awakening (bottom of the screen)
- Potentially block flickering on newer NVIDIA gpus in Splatoon 2? Needs testing.

Testing is welcome.

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-08-02 08:11:10 +02:00