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Ryujinx/Ryujinx/Program.cs
Ac_K 32d3f3f690
Implement GetRegionCode and add the RegionCode to settings (#999)
This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
2020-03-20 09:37:55 +11:00

112 lines
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4.1 KiB
C#

using Gtk;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Debugger.Profiler;
using Ryujinx.Ui;
using OpenTK;
using System;
using System.IO;
using System.Reflection;
namespace Ryujinx
{
class Program
{
public static string Version { get; private set; }
public static string ConfigurationPath { get; set; }
static void Main(string[] args)
{
Toolkit.Init(new ToolkitOptions
{
Backend = PlatformBackend.PreferNative,
EnableHighResolution = true
});
Version = Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
Console.Title = $"Ryujinx Console {Version}";
string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
GLib.ExceptionManager.UnhandledException += Glib_UnhandledException;
// Initialize the configuration
ConfigurationState.Initialize();
// Initialize the logger system
LoggerModule.Initialize();
// Initialize Discord integration
DiscordIntegrationModule.Initialize();
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string globalBasePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx");
string globalConfigurationPath = Path.Combine(globalBasePath, "Config.json");
// Now load the configuration as the other subsystems are now registered
if (File.Exists(localConfigurationPath))
{
ConfigurationPath = localConfigurationPath;
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(localConfigurationPath);
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else if (File.Exists(globalConfigurationPath))
{
ConfigurationPath = globalConfigurationPath;
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(globalConfigurationPath);
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{
// No configuration, we load the default values and save it on disk
ConfigurationPath = globalConfigurationPath;
// Make sure to create the Ryujinx directory if needed.
Directory.CreateDirectory(globalBasePath);
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(globalConfigurationPath);
}
Profile.Initialize();
Application.Init();
string globalProdKeysPath = Path.Combine(globalBasePath, "system", "prod.keys");
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
if (!File.Exists(globalProdKeysPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
{
GtkDialog.CreateWarningDialog("Key file was not found", "Please refer to `KEYS.md` for more info");
}
MainWindow mainWindow = new MainWindow();
mainWindow.Show();
if (args.Length == 1)
{
mainWindow.LoadApplication(args[0]);
}
Application.Run();
}
private static void Glib_UnhandledException(GLib.UnhandledExceptionArgs e)
{
Exception exception = e.ExceptionObject as Exception;
Logger.PrintError(LogClass.Application, $"Unhandled exception caught: {exception}");
if (e.IsTerminating)
{
Logger.Shutdown();
}
}
}
}