mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
||
---|---|---|
.. | ||
Hid | ||
System | ||
Ui | ||
AppDataManager.cs | ||
AudioBackend.cs | ||
ConfigurationFileFormat.cs | ||
ConfigurationState.cs | ||
DlcContainer.cs | ||
DlcNca.cs | ||
GraphicsDebugLevel.cs | ||
LoggerModule.cs | ||
TitleUpdateMetadata.cs |