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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 5795bb1528
Support separate textures and samplers (#1216)
* Support separate textures and samplers

* Add missing bindless flag, fix SNORM format on buffer textures

* Add missing separation

* Add comments about the new handles
2020-05-27 16:07:10 +02:00
..
Engine Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
Image Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
Memory Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
Shader Omit image format if possible, and fix BA bit (#1280) 2020-05-27 11:00:21 +02:00
State Implement user-defined clipping on GL state pipeline (#1118) 2020-05-04 12:04:49 +10:00
Synchronization nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197) 2020-05-02 22:47:06 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
DmaPusher.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
GpuContext.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
GraphicsConfig.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
MacroInterpreter.cs Fix MME shadow RAM implementation (#1051) 2020-04-25 23:56:56 +10:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Fix building of previous commit 2020-04-25 16:17:22 +02:00
Ryujinx.Graphics.Gpu.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00