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Ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan 5795bb1528
Support separate textures and samplers (#1216)
* Support separate textures and samplers

* Add missing bindless flag, fix SNORM format on buffer textures

* Add missing separation

* Add comments about the new handles
2020-05-27 16:07:10 +02:00
..
Compute.cs Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
ComputeQmd.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Inline2Memory.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
MethodClear.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
MethodConditionalRendering.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
MethodCopyBuffer.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
MethodCopyTexture.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
MethodDraw.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
MethodFifo.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
MethodFirmware.cs Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
MethodReport.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
MethodResetCounter.cs Fix some spelling mistakes 2020-01-09 02:13:00 +01:00
Methods.cs Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
MethodUniformBufferBind.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00