.. |
DiskCache
|
Shader: Bias textureGather instructions on AMD/Intel (#4703)
|
2023-04-22 18:02:39 -03:00 |
HashTable
|
Make structs readonly when applicable (#4002)
|
2022-12-05 14:47:39 +01:00 |
CachedShaderBindings.cs
|
GPU: Swap bindings array instead of copying (#4003)
|
2022-12-04 18:18:40 +01:00 |
CachedShaderProgram.cs
|
GPU: Swap bindings array instead of copying (#4003)
|
2022-12-04 18:18:40 +01:00 |
CachedShaderStage.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ComputeShaderCacheHashTable.cs
|
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
|
2022-11-17 18:47:41 +01:00 |
GpuAccessor.cs
|
Use index fragment shader output when dual source blend is enabled (#4404)
|
2023-04-05 05:25:19 +02:00 |
GpuAccessorBase.cs
|
Shader: Bias textureGather instructions on AMD/Intel (#4703)
|
2023-04-22 18:02:39 -03:00 |
GpuAccessorState.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
GpuChannelComputeState.cs
|
Make structs readonly when applicable (#4002)
|
2022-12-05 14:47:39 +01:00 |
GpuChannelGraphicsState.cs
|
Use index fragment shader output when dual source blend is enabled (#4404)
|
2023-04-05 05:25:19 +02:00 |
GpuChannelPoolState.cs
|
Make structs readonly when applicable (#4002)
|
2022-12-05 14:47:39 +01:00 |
ResourceCounts.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderAddresses.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderCache.cs
|
Move gl_Layer to vertex shader if geometry is not supported (#4368)
|
2023-02-25 10:39:51 +00:00 |
ShaderCacheHashTable.cs
|
GPU: Use lazy checks for specialization state (#4004)
|
2022-12-04 18:41:17 +01:00 |
ShaderCacheState.cs
|
Fix inconsistencies in progress reporting (#2129)
|
2021-03-22 19:40:07 +01:00 |
ShaderCodeAccessor.cs
|
Make structs readonly when applicable (#4002)
|
2022-12-05 14:47:39 +01:00 |
ShaderDumper.cs
|
Removed unused usings. (#3593)
|
2022-08-18 18:04:54 +02:00 |
ShaderDumpPaths.cs
|
Make structs readonly when applicable (#4002)
|
2022-12-05 14:47:39 +01:00 |
ShaderSpecializationList.cs
|
GPU: Use lazy checks for specialization state (#4004)
|
2022-12-04 18:41:17 +01:00 |
ShaderSpecializationState.cs
|
Use index fragment shader output when dual source blend is enabled (#4404)
|
2023-04-05 05:25:19 +02:00 |
TransformFeedbackDescriptor.cs
|
Rename ToSpan to AsSpan (#3556)
|
2022-08-11 18:07:37 -03:00 |