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BackgroundDiskCacheWriter.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
BinarySerializer.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
CompressionAlgorithm.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheCommon.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheGpuAccessor.cs
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Use index fragment shader output when dual source blend is enabled (#4404)
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2023-04-05 05:25:19 +02:00 |
DiskCacheGuestStorage.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
DiskCacheHostStorage.cs
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Shader: Bias textureGather instructions on AMD/Intel (#4703)
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2023-04-22 18:02:39 -03:00 |
DiskCacheLoadException.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheLoadResult.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
DiskCacheOutputStreams.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
GuestCodeAndCbData.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ParallelDiskCacheLoader.cs
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Move gl_Layer to vertex shader if geometry is not supported (#4368)
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2023-02-25 10:39:51 +00:00 |
ShaderBinarySerializer.cs
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Reducing memory allocations (#4537)
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2023-03-17 13:14:50 +01:00 |