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Ryujinx/CONFIG.md
John Clemis d24ea0d51b Add Controller Support (#196)
* Added Basic Controller Support

* Added Extra Configuration Options

Added a GamePad_Enable option and GamePad_Index option

* Revert "Added Extra Configuration Options"

This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147.

* Revert "Revert "Added Extra Configuration Options""

This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5.

* Forgot to change the Gamepad Index

* Added Configuration for the A B X Y Buttons

* Added Button Configuration for all other Buttons

* Added Basic Joystick Configuration

* Fixed Joystick Axis Problems

Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left)

* Refactored all of the button mapping code

* Changes in compliance with review

* Changes in compliance with review

* Fixed problems in the configuration file with different regions

* Changes in compliance with review
2018-07-02 19:08:54 -03:00

4.8 KiB

Config File

Ryujinx.conf should be present in executable folder (It's an *.ini file) following this format:

  • Logging_Enable_Info (bool)

    Enable the Informations Logging.

  • Logging_Enable_Trace (bool)

    Enable the Trace Logging (Enabled in Debug recommended).

  • Logging_Enable_Debug (bool)

    Enable the Debug Logging (Enabled in Debug recommended).

  • Logging_Enable_Warn (bool)

    Enable the Warning Logging (Enabled in Debug recommended).

  • Logging_Enable_Error (bool)

    Enable the Error Logging (Enabled in Debug recommended).

  • Logging_Enable_Fatal (bool)

    Enable the Fatal Logging (Enabled in Debug recommended).

  • Logging_Enable_Ipc (bool)

    Enable the Ipc Message Logging.

  • Logging_Enable_LogFile (bool)

    Enable writing the logging inside a Ryujinx.log file.

  • GamePad_Index (int)

    The index of the Controller Device.

  • GamePad_Deadzone (float)

    The deadzone of both analog sticks on the Controller.

  • GamePad_Enable (bool)

    Whether or not to enable Controller Support.

  • Controls_Left_JoyConKeyboard_XX (int)

    Controls_Left_JoyConKeyboard_Stick_Up (int)
    Controls_Left_JoyConKeyboard_Stick_Down (int)
    Controls_Left_JoyConKeyboard_Stick_Left (int)
    Controls_Left_JoyConKeyboard_Stick_Right (int)
    Controls_Left_JoyConKeyboard_Stick_Button (int)
    Controls_Left_JoyConKeyboard_DPad_Up (int)
    Controls_Left_JoyConKeyboard_DPad_Down (int)
    Controls_Left_JoyConKeyboard_DPad_Left (int)
    Controls_Left_JoyConKeyboard_DPad_Right (int)
    Controls_Left_JoyConKeyboard_Button_Minus (int)
    Controls_Left_JoyConKeyboard_Button_L (int)
    Controls_Left_JoyConKeyboard_Button_ZL (int)
    

    Keys of the Left Emulated Joycon, the values depend of the OpenTK Enum Keys.

    OpenTK use a QWERTY layout, so pay attention if you use another Keyboard Layout.

    Ex: Controls_Left_JoyConKeyboard_Button_Minus = 52 > Tab key (All Layout).

  • Controls_Right_JoyConKeyboard_XX (int)

    Controls_Right_JoyConKeyboard_Stick_Up (int)
    Controls_Right_JoyConKeyboard_Stick_Down (int)
    Controls_Right_JoyConKeyboard_Stick_Left (int)
    Controls_Right_JoyConKeyboard_Stick_Right (int)
    Controls_Right_JoyConKeyboard_Stick_Button (int)
    Controls_Right_JoyConKeyboard_Button_A (int)
    Controls_Right_JoyConKeyboard_Button_B (int)
    Controls_Right_JoyConKeyboard_Button_X (int)
    Controls_Right_JoyConKeyboard_Button_Y (int)
    Controls_Right_JoyConKeyboard_Button_Plus (int)
    Controls_Right_JoyConKeyboard_Button_R (int)
    Controls_Right_JoyConKeyboard_Button_ZR (int)
    

    Keys of the right Emulated Joycon, the values depend of the OpenTK Enum Keys.

    OpenTK use a QWERTY layout, so pay attention if you use another Keyboard Layout.

    Ex: Controls_Right_JoyConKeyboard_Button_A = 83 > A key (QWERTY Layout) / Q key (AZERTY Layout).

  • Controls_Left_JoyConController_XX (String)

    Controls_Left_JoyConController_Stick (String)
    Controls_Left_JoyConController_Stick_Button (String)
    Controls_Left_JoyConController_DPad_Up (String)
    Controls_Left_JoyConController_DPad_Down (String)
    Controls_Left_JoyConController_DPad_Left (String)
    Controls_Left_JoyConController_DPad_Right (String)
    Controls_Left_JoyConController_Button_Minus (String)
    Controls_Left_JoyConController_Button_L (String)
    Controls_Left_JoyConController_Button_ZL (String)
    
  • Controls_Right_JoyConController_XX (String)

    Controls_Right_JoyConController_Stick (String)
    Controls_Right_JoyConController_Stick_Button (String)
    Controls_Right_JoyConController_Button_A (String)
    Controls_Right_JoyConController_Button_B (String)
    Controls_Right_JoyConController_Button_X (String)
    Controls_Right_JoyConController_Button_Y (String)
    Controls_Right_JoyConController_Button_Plus (String)
    Controls_Right_JoyConController_Button_R (String)
    Controls_Right_JoyConController_Button_ZR (String)
    
  • Valid Button Mappings

    • A = The A / Cross Button
    • B = The B / Circle Button
    • X = The X / Square Button
    • Y = The Y / Triangle Button
    • LStick = The Left Analog Stick when Pressed Down
    • RStick = The Right Analog Stick when Pressed Down
    • Start = The Start / Options Button
    • Back = The Select / Back / Share Button
    • RShoulder = The Right Shoulder Button
    • LShoulder = The Left Shoulder Button
    • RTrigger = The Right Trigger
    • LTrigger = The Left Trigger
    • DPadUp = Up on the DPad
    • DPadDown = Down on the DPad
    • DPadLeft = Left on the DPad
    • DpadRight = Right on the DPad
  • Valid Joystick Mappings

    • LJoystick = The Left Analog Stick
    • RJoystick = The Right Analog Stick

    On more obscure / weird controllers this can vary, so if this list doesn't work, trial and error will.