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Ryujinx/Ryujinx.Graphics.Gpu/Image
gdkchan d9b63353b0
Support copy between multisample and non-multisample depth textures ()
* Support copy between multisample and non-multisample depth textures

* PR feedback
2023-04-17 08:13:53 +00:00
..
AutoDeleteCache.cs Limit texture cache based on total texture size () 2023-02-08 14:19:43 +01:00
FormatInfo.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
FormatTable.cs Implement a software ETC2 texture decoder () 2022-12-21 20:39:58 -03:00
ITextureDescriptor.cs shader cache: Fix invalid virtual address clean up () 2020-11-17 22:20:17 +01:00
Pool.cs Clear CPU side data on GPU buffer clears () 2023-02-16 18:28:49 -03:00
PoolCache.cs Add a sampler pool cache and improve texture pool cache () 2022-07-27 21:07:48 -03:00
ReductionFilter.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Sampler.cs Optimize Texture Binding and Shader Specialization Checks () 2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs Use a descriptor cache for faster pool invalidation. () 2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
SamplerPool.cs Add a sampler pool cache and improve texture pool cache () 2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs Add a sampler pool cache and improve texture pool cache () 2022-07-27 21:07:48 -03:00
Texture.cs Vulkan: Migrate buffers between memory types to improve GPU performance () 2023-03-19 17:56:48 -03:00
TextureBindingInfo.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
TextureBindingsManager.cs GPU: Force rebind when pool changes () 2022-12-21 17:35:28 -03:00
TextureCache.cs Update range for remapped sparse textures instead of recreating them () 2023-03-14 17:08:44 -03:00
TextureCompatibility.cs Support copy between multisample and non-multisample depth textures () 2023-04-17 08:13:53 +00:00
TextureComponent.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TextureDependency.cs Texture Cache: "Texture Groups" and "Texture Dependencies" () 2021-03-02 19:30:54 -03:00
TextureDescriptor.cs Add short duration texture cache () 2023-01-17 04:39:46 +01:00
TextureDescriptorType.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TextureGroup.cs Remove MultiRange Min/MaxAddress and rename GetSlice to Slice () 2023-03-19 17:31:35 +01:00
TextureGroupHandle.cs GPU: Fast path for adding one texture view to a group () 2023-03-14 17:33:44 -03:00
TextureInfo.cs Handle mismatching texture size with copy dependencies () 2023-02-08 08:48:09 +01:00
TextureManager.cs Handle mismatching texture size with copy dependencies () 2023-02-08 08:48:09 +01:00
TextureMatchQuality.cs Prefer truly perfect texture matches over fomat aliased ones () 2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TexturePool.cs Update short cache textures if modified () 2023-03-24 12:54:58 +01:00
TexturePoolCache.cs Add a sampler pool cache and improve texture pool cache () 2022-07-27 21:07:48 -03:00
TextureScaleMode.cs Use "Undesired" scale mode for certain textures rather than blacklisting () 2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs Handle mismatching texture size with copy dependencies () 2023-02-08 08:48:09 +01:00
TextureTarget.cs Fix TXQ for 3D textures. () 2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs Texture Sync, incompatible overlap handling, data flush improvements. () 2022-01-09 13:28:48 -03:00