mirror of
https://github.com/atom0s/Steamless.git
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109 lines
5.1 KiB
C#
109 lines
5.1 KiB
C#
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/**
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* Steamless - Copyright (c) 2015 - 2022 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Steamless, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Steamless project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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namespace Steamless.Unpacker.Variant10.x86.Classes
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{
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using System.Runtime.InteropServices;
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/// <summary>
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/// SteamStub DRM Variant 1.0 Header
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct SteamStub32Var10Header
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{
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public uint GetModuleHandleA_idata; // The address of GetModuleHandleA inside of the .idata section.
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public uint GetProcAddress_idata; // The address of GetProcAddress inside of the .idata section.
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public uint BindFunction; // The .bind unpacker function address.
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public uint BindCodeSize; // The .bind unpacker function size.
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public uint Checksum; // The checksum of the header data after its initialized. (This is done via addition chunking.)
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public uint AppId;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)]
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public byte[] SteamAppIDString; // The SteamAppID of the packed file, in string format.
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_kernel32dll; // String: kernel32.dll
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_user32dll; // String: user32.dll
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_shell32dll; // String: shell32.dll
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_loadlibraryexa; // String: LoadLibraryExA
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_freelibrary; // String: FreeLibrary
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_messageboxa; // String: MessageBoxA
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
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public byte[] str_getmodulefilenamea; // String: GetModuleFileNameA
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_lstrlena; // String: lstrlenA
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_lstrcata; // String lstrcatA
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_exitprocess; // String: ExitProcess
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_shellexecutea; // String: ShellExecuteA
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_steamerror; // String: Steam Error
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_steamdll; // String: Steam.dll
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
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public byte[] str_steamisappsubscribed; // String: SteamIsAppSubscribed
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_steamstartup; // String: SteamStartup
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] str_steamcleanup; // String: SteamCleanup
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
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public byte[] str_failedtofindsteam; // String: Failed to find Steam
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
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public byte[] str_failedtoloadsteam; // String: Failed to load Steam
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
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public byte[] str_steamstoreurl; // String: steam://store/
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
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public byte[] str_steamrunurl; // String: steam://run/
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)]
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public byte[] str_open; // String: open
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}
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}
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