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Steamless/Steamless.Unpacker.Variant10.x86/Classes/SteamStubHeader.cs
atom0s 18c389ce3c
Unpacker: v10.x86 - Finish implementing SteamStub variant v1.0 (x86) unpacker. (Fixes #22)
This unpacker is currently considered beta. Since I only have 1 sample that uses this variant at the moment, it is not possible to confirm the data and signatures being used are consistent across the board. This variant is also very basic and does not seem to include any means of real protection. (ie. encrypting the code section.) I'd assume this version also did not support x64 files or TLS callbacks so most of the work the other variants can do is left out until other samples prove this needs to support those kinds of features.
2022-03-25 19:33:17 -07:00

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5.1 KiB
C#

/**
* Steamless - Copyright (c) 2015 - 2022 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant10.x86.Classes
{
using System.Runtime.InteropServices;
/// <summary>
/// SteamStub DRM Variant 1.0 Header
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct SteamStub32Var10Header
{
public uint GetModuleHandleA_idata; // The address of GetModuleHandleA inside of the .idata section.
public uint GetProcAddress_idata; // The address of GetProcAddress inside of the .idata section.
public uint BindFunction; // The .bind unpacker function address.
public uint BindCodeSize; // The .bind unpacker function size.
public uint Checksum; // The checksum of the header data after its initialized. (This is done via addition chunking.)
public uint AppId;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)]
public byte[] SteamAppIDString; // The SteamAppID of the packed file, in string format.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_kernel32dll; // String: kernel32.dll
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_user32dll; // String: user32.dll
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_shell32dll; // String: shell32.dll
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_loadlibraryexa; // String: LoadLibraryExA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_freelibrary; // String: FreeLibrary
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_messageboxa; // String: MessageBoxA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
public byte[] str_getmodulefilenamea; // String: GetModuleFileNameA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_lstrlena; // String: lstrlenA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_lstrcata; // String lstrcatA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_exitprocess; // String: ExitProcess
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_shellexecutea; // String: ShellExecuteA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_steamerror; // String: Steam Error
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_steamdll; // String: Steam.dll
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
public byte[] str_steamisappsubscribed; // String: SteamIsAppSubscribed
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_steamstartup; // String: SteamStartup
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_steamcleanup; // String: SteamCleanup
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
public byte[] str_failedtofindsteam; // String: Failed to find Steam
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
public byte[] str_failedtoloadsteam; // String: Failed to load Steam
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
public byte[] str_steamstoreurl; // String: steam://store/
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
public byte[] str_steamrunurl; // String: steam://run/
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)]
public byte[] str_open; // String: open
}
}