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Steamless/Steamless.Unpacker.Variant30.x64/Classes/SteamStubHeader.cs
atom0s e54c95bea3 Updated copyright date ranges to include 2019 across the project.
Added new UseExperimentalFeatures option.
Added new dynamic offset reader for v2 stub parser to better support more files. (experimental feature)
General code cleanup.
2019-03-30 01:23:48 -07:00

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4.3 KiB
C#

/**
* Steamless - Copyright (c) 2015 - 2019 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant30.x64.Classes
{
using System.Runtime.InteropServices;
/// <summary>
/// SteamStub DRM Variant 3.0 x64 Header
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct SteamStub64Var30Header
{
public uint XorKey; // The base XOR key, if defined, to unpack the file with.
public uint Signature; // 0xC0DEC0DE signature to validate this header is proper.
public ulong ImageBase; // The base of the image that is protected.
public uint AddressOfEntryPoint; // The entry point that is set from the DRM.
public uint BindSectionOffset; // The starting offset to the bind section data. RVA(AddressOfEntryPoint - BindSectionOffset)
public uint Unknown0000; // [Cyanic: This field is most likely the .bind code size.]
public uint OriginalEntryPoint; // The original entry point of the binary before it was protected.
public uint Unknown0001; // [Cyanic: This field is most likely an offset to a string table.]
public uint PayloadSize; // The size of the payload data.
public uint DRMPDllOffset; // The offset to the SteamDRMP.dll file.
public uint DRMPDllSize; // The size of the SteamDRMP.dll file.
public uint SteamAppId; // The Steam Application ID of this game.
public uint Flags; // The DRM flags used while creating the protected executable.
public uint BindSectionVirtualSize; // The bind section virtual size.
public uint Unknown0002; // [Cyanic: This field is most likely a hash of some sort.]
public uint CodeSectionVirtualAddress; // The cpde section virtual address.
public uint CodeSectionRawSize; // The raw size of the code section.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
public byte[] AES_Key; // The AES encryption key.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] AES_IV; // The AES encryption IV.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] CodeSectionStolenData; // The first 16 bytes of the code section stolen.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x04)]
public uint[] EncryptionKeys; // Encryption keys used for decrypting SteamDRMP.dll file.
public uint Unknown0003; // [Cyanic: This field is most likely used to flag if the file has Tls data or not.]
public uint Unknown0004;
public uint Unknown0005;
public uint Unknown0006;
public uint Unknown0007;
public uint Unknown0008;
public uint GetModuleHandleA_RVA; // The RVA to GetModuleHandleA.
public uint GetModuleHandleW_RVA; // The RVA to GetModuleHandleW.
public uint LoadLibraryA_RVA; // The RVA to LoadLibraryA.
public uint LoadLibraryW_RVA; // The RVA to LoadLibraryW.
public uint GetProcAddress_RVA; // The RVA to GetProcAddress.
public uint Unknown0009;
public uint Unknown0010;
public uint Unknown0011;
}
}