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goldberg_emulator/overlay_experimental/OpenGL_Hook.h
Nemirtingas 44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00

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C++

#ifndef __INCLUDED_OPENGL_HOOK_H__
#define __INCLUDED_OPENGL_HOOK_H__
#include "Base_Hook.h"
#ifndef NO_OVERLAY
class OpenGL_Hook : public Base_Hook
{
public:
static constexpr const char *DLL_NAME = "opengl32.dll";
using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
//using wglMakeCurrent_t = BOOL(WINAPI*)(HDC, HGLRC);
private:
static OpenGL_Hook* _inst;
// Variables
bool hooked;
bool initialized;
// Functions
OpenGL_Hook();
void resetRenderState();
void prepareForOverlay(HDC hDC);
// Hook to render functions
static BOOL WINAPI MywglSwapBuffers(HDC hDC);
wglSwapBuffers_t wglSwapBuffers;
// Hook functions so we know we use OGL
//static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
//wglMakeCurrent_t wglMakeCurrent;
public:
virtual ~OpenGL_Hook();
bool start_hook();
static OpenGL_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(wglSwapBuffers_t pfnwglSwapBuffers);
};
#endif//NO_OVERLAY
#endif//__INCLUDED_OPENGL_HOOK_H__