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goldberg_emulator/overlay_experimental/windows
Nemirtingas 894300b6f4 Process raw mouse events
Some games doesn't use the window proc to get the mouse events (ETS2), but it checks for raw mouse inputs.
2019-10-13 12:27:37 +02:00
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DirectX_VTables.h Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00
DX9_Hook.cpp Added the possibility to create new fonts. 2019-09-05 09:00:02 +02:00
DX9_Hook.h Fix build 2019-09-01 20:53:16 +02:00
DX10_Hook.cpp Added the possibility to create new fonts. 2019-09-05 09:00:02 +02:00
DX10_Hook.h Fix build 2019-09-01 20:53:16 +02:00
DX11_Hook.cpp Added the possibility to create new fonts. 2019-09-05 09:00:02 +02:00
DX11_Hook.h Fix build 2019-09-01 20:53:16 +02:00
DX12_Hook.cpp Added the possibility to create new fonts. 2019-09-05 09:00:02 +02:00
DX12_Hook.h Fix build 2019-09-01 20:53:16 +02:00
ImGui_ShaderBlobs.cpp Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00
ImGui_ShaderBlobs.h Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00
OpenGL_Hook.cpp Added the possibility to create new fonts. 2019-09-05 09:00:02 +02:00
OpenGL_Hook.h Fix build 2019-09-01 20:53:16 +02:00
Windows_Hook.cpp Process raw mouse events 2019-10-13 12:27:37 +02:00
Windows_Hook.h Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00