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space-capture/scenes/procedural_planet/procedural_planet.tscn

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[gd_scene load_steps=8 format=3 uid="uid://dnerbdusnaofr"]
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[ext_resource type="Script" path="res://scenes/procedural_planet/ProceduralPlanet.cs" id="3_dyl4c"]
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[ext_resource type="Shader" path="res://scenes/procedural_planet/procedural_planet.gdshader" id="1_tl7a6"]
[ext_resource type="Texture2D" uid="uid://dr8pb2ip0k08j" path="res://scenes/procedural_planet/albedo.png" id="3_pc1s8"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xihql"]
fractal_octaves = 8
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_bt5w2"]
width = 256
height = 256
depth = 256
seamless = true
noise = SubResource("FastNoiseLite_xihql")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_m4mhh"]
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resource_local_to_scene = true
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shader = ExtResource("1_tl7a6")
shader_parameter/size = 100.0
shader_parameter/rotationSpeed = 0.05
shader_parameter/atmosphereColor = Color(0, 0.3, 1, 0.3)
shader_parameter/atmosphereSize = 0.3
shader_parameter/cloudsSize = 0.05
shader_parameter/cloudsDensity = 0.22
shader_parameter/cloudsTurbulence = 0.01
shader_parameter/windSpeed = 0.03
shader_parameter/noise = SubResource("NoiseTexture3D_bt5w2")
shader_parameter/albedo = ExtResource("3_pc1s8")
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_ipvyw"]
size = Vector2(2, 2)
[node name="ProceduralPlanet" type="Sprite2D"]
material = SubResource("ShaderMaterial_m4mhh")
scale = Vector2(100, 100)
texture = SubResource("PlaceholderTexture2D_ipvyw")
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script = ExtResource("3_dyl4c")