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279 commits

Author SHA1 Message Date
Nemirtingas
56957abc99 Little improvements
steam_user_stats: Use the value stored in the JSON object.
steal_inventory: use 'empty' that is guaranteed to be constant in time.
2019-11-08 16:00:49 +01:00
Nemirtingas
02ef03b3f2 Fix my_master build 2019-11-08 15:59:29 +01:00
Nemirtingas
a318e04959 Merge branch 'master' into my_master 2019-11-08 15:58:54 +01:00
Nemirtingas
c8288d6bf3 Added file to disable overlay
Disable the overlay by creating a file disable_overlay.txt next to steam_api.dll
2019-11-08 15:57:04 +01:00
Nemirtingas
547cbdbb4e Added barrier to DX12 overlay.
Gears5 seems to have a problem with the overlay. While loading and in the main menu, it works fine, but if you press enter, it crashes saying the GPU is not responding. Can't debug it with CODEX, it checks for a debugger.
Works fine on sniper elite5.
2019-11-08 15:56:30 +01:00
Nemirtingas
695954e13a Add software cursor to Linux overlay too 2019-11-08 15:56:21 +01:00
Nemirtingas
1af7902aae Add dummy funcs. 2019-11-08 15:56:00 +01:00
Nemirtingas
dd1a21dae9 Clean Linux hook, not needed
Linux uses LD_PRELOAD to load the overlay
2019-11-08 15:55:18 +01:00
Nemirtingas
55ba49c957 Clean a bit Linux Overlay 2019-11-08 15:54:48 +01:00
Nemirtingas
1edbdd8a35 Free DX12 devices on destroy 2019-11-08 15:53:08 +01:00
Nemirtingas
121df0ef39 Uncomment thing 2019-11-08 15:52:59 +01:00
Nemirtingas
cf3dea2bbe Allow ImGui to process events if the overlay is hidden
This is used for the notifications when overlay is off.
2019-11-08 15:52:50 +01:00
Nemirtingas
ce79df1c26 Added customizable notification
Notification can have a type depending on what to show.
2019-11-08 15:52:38 +01:00
Nemirtingas
982ec56007 Enable DX12 overlay 2019-11-08 15:46:57 +01:00
Nemirtingas
c667dbd3af Rework DX12 overlay to use Present to render the overlay 2019-11-08 15:45:52 +01:00
Nemirtingas
c006555b01 Add infos on friend game
Add friend appid and check if the game is compatible.
2019-10-14 16:35:53 +02:00
Nemirtingas
bce574dc43 Changed windows id and fixed chat layout 2019-10-13 12:27:48 +02:00
Nemirtingas
d467248236 Forgot to initialize overlay's close button 2019-10-13 12:27:44 +02:00
Nemirtingas
4d99b6affd Fix race condition
Fix race condition when renderer was found and we were hooking a library func
2019-10-13 12:27:41 +02:00
Nemirtingas
894300b6f4 Process raw mouse events
Some games doesn't use the window proc to get the mouse events (ETS2), but it checks for raw mouse inputs.
2019-10-13 12:27:37 +02:00
Nemirtingas
8abb0c8bc2 Add close button for overlay 2019-10-13 12:27:32 +02:00
Nemirtingas
5ad434e190 Merge branch 'master' into overlay_h 2019-09-20 13:26:34 +02:00
Nemirtingas
1545e375a2 Fix wrong broadcast addr on windows 2019-09-20 13:12:42 +02:00
Mr_Goldberg
b77b4e2ef5
Fix older ActionOrigins functions. 2019-09-20 06:14:08 -04:00
Mr_Goldberg
ee4722cb33
Activate the action set if there is only one present. 2019-09-14 18:32:26 -04:00
Mr_Goldberg
03a1627d07
SteamInput GetDigitalActionOrigins and GetAnalogActionOrigins implemented. 2019-09-14 17:24:05 -04:00
Mr_Goldberg
09704ae243
Fixed issue where GetAnalogActionData magnitude of joystick was always maximum. 2019-09-12 07:21:11 -04:00
Mr_Goldberg
663728edca
Allow action names to be used in more than one action set at the same time. 2019-09-11 09:08:05 -04:00
Mr_Goldberg
141dfba191
Link to xinput 9.1.0 for compatibility with windows 7. 2019-09-11 08:39:24 -04:00
Mr_Goldberg
8b9e0e25ca
Forgot this in last commit. 2019-09-10 23:58:27 -04:00
Mr_Goldberg
2af93427fe
Initial Xinput ISteamInput/ISteamController support. 2019-09-10 14:54:54 -04:00
Mr_Goldberg
4db580d945
Add missing older steam api SteamUnifiedMessages() function. 2019-09-07 10:35:55 -04:00
Mr_Goldberg
58083e0863
Started work on a real avatars implementation.
Fix issue where since the image ids changed for
every get avatar call mudrunner would keep allocating
memory indefinitely.
2019-09-07 09:39:41 -04:00
Nemirtingas
6c09635600 Added the possibility to create new fonts.
Fonts cannot be created after a NewFrame call.
2019-09-05 09:00:02 +02:00
Nemirtingas
e82579b82c Update steam_overlay.h 2019-09-04 17:40:22 +00:00
Nemirtingas
2db31928e9 Notifications 2019-09-04 19:31:31 +02:00
Nemirtingas
344674b889 revert of "Should fix the cursor until we draw our own cursor." 2019-09-03 19:22:08 +02:00
Nemirtingas
6ebc946607 Fixed overlay now showing on some games
In sanctum2, not writing in our own context makes the game crash.
2019-09-03 17:25:55 +02:00
Nemirtingas
1016e7f47f Fix lag on events
Found on sanctum2, returning 0 in XPending & XEventsQueued make the SDL do something else than polling events and makes lag the event loop.
Now the event loop returns 0 when there are no more events.
2019-09-03 17:25:42 +02:00
Nemirtingas
9fa4053551 Cleanup 2019-09-03 11:38:54 +02:00
Nemirtingas
ecd753422b Updated Linux X11 & OLGX hooks.
Use LD_PRELOAD=$PWD/libsteam_api.so app_name to load overlay.
2019-09-03 11:38:37 +02:00
Nemirtingas
d6f29ffffa Added logs for Linux_Detour 2019-09-03 11:38:28 +02:00
Nemirtingas
bb8cfbda10 Updated ImGui event handle for X11 2019-09-03 11:37:36 +02:00
Nemirtingas
5af1d18a8f Fixed overlay thread joining on himself 2019-09-02 10:51:32 +02:00
Nemirtingas
aeeb85da55 This should do something like this
(Working on portal2 ubuntu 18.04)
2019-09-02 10:51:16 +02:00
Nemirtingas
95e87eb832 Clean Linux Detour 2019-09-01 23:21:50 +02:00
Nemirtingas
b9cd9ae6c2 Fix build 2019-09-01 20:53:16 +02:00
Nemirtingas
1785ae6eaf Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00
Nemirtingas
dd13377be7 Added linux arch define 2019-09-01 20:47:46 +02:00
Nemirtingas
549dc7c50e This carries window exit 2019-09-01 20:47:13 +02:00